This is a nice idea, but I'm going to restructure it just a little.
Class: Heretic
A-Abilitiess: Blasphemy
Reaction: Faithless
The Blasphemy ability set focuses on dark and debilitating magics. Its primary damage dealers are Dark, Darkra, and Darkga. Most of its other spells are status oriented, and include the ability to effect enemies with Blind and Doom, and even the rare Zombie status (though this prevents the target by being damaged by the Heretic's Dark spells, and thus must be used intelligently). The most unique ability is the ability False Prophet, which imbues the Heretic with Haste, Magic^, No MP Cost (to make sure it's a buff worth getting at the cost of Doom), and Doom. Faithless is a powerful reaction ability that negates magical damage done to the Heretic, but also negates healing.
For the prerequisites you gave, I don't recall FFT actually having a Red Mage class. For the FFTA style games, I'd go with 6 Black Mage abilities, only, and make it a Nu Mou and Hume race specific job.
Wolfe, your class may only use MP for Reactions and Support, but it is still going to tear through MP like crazy at 10% per action.




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