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Thread: Do all fighting games do this?

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    Friendship *is* magic. MJN SEIFER's Avatar
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    Default Do all fighting games do this?

    Have a character that has no attacks of his/her/its own, but instead just "coppies" a random character each round?

    I have only seen Tekken and Soul Calibur games do this (both are made by Namco).

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    programmed by NASIR Recognized Member black orb's Avatar
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    If not that then they usually have a character that has one or two similar moves to the rest of the cast, i.e. Seth from Street Fighter IV.
    But there are a few who don't follow this formula, namely the Axsys games Guilty Gear and Blazblue.

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    and don't forget characters like Shang Tsung from the Mortal Kombat series...

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    Quote Originally Posted by Elly View Post
    and don't forget characters like Shang Tsung from the Mortal Kombat series...
    Back in the MKII days I would always play as Shang Tsung but I would never use his morphing abilities and just kept cheesing with flaming skulls.

    But yeah, this seems pretty common. The Soul Calibur games are notorious for it.
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    Recognized Member Flying Arrow's Avatar
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    The first fighter I thought of when I read your post was Twelve from SF3 3rd Strike. One of his Super Arts is actually a mimic move and he becomes his opponent. I actually don't find it all that practical. I mean, unless you've mastered every fighter in the game and are trying to throw your opponent for a loop in having to fight himself.

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    I was gonna say Shang Tsung, but around MK3 he went to therapy and became his own character.

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    cyka blyat escobert's Avatar
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    yeah most of them do.

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    Recognized Member Jessweeee♪'s Avatar
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    Old school Street Fighter for the win... Though they're probably disqualified due to Ryu/Ken/Akuma(/Dan)



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    Fortune Teller Recognized Member Roogle's Avatar
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    As you mentioned, Tekken is known for its characters that copy full skillsets during battle.

    This is not common in games that utilize 2D sprites as each move would have to be animated specifically for that character. The character would have as much sprite data as all of the other characters combined!

    A more common approach is to have a character which takes moves from the rest of the cast for a full set of skills.
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    Friendship *is* magic. MJN SEIFER's Avatar
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    Thanks for answering everyone, I had often wondered. (I might try more fighting games)


    Quote Originally Posted by Roogle View Post
    A more common approach is to have a character which takes moves from the rest of the cast for a full set of skills.
    Soul Calibur II kind of did this - One character had a weapon that was basically a sphere of light, and it would "shift" into other weapons (Sword, Axe, etc) and he would use the attacks of everyone else - it was kind of cool, he's not in any other Soul games though...

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    That was Necrid and he was super banned b/c he was too good. He wasn't a copy of other characters like charade was, he was just pretty much the best moves from everyone put into one character that could combo into anything he wanted to.

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    Not a Banana Mo-Nercy's Avatar
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    Ogre in Tekken 3 did this too. He took moves from all the supposedly 'devoured' characters that he had killed.

    Many of these characters made a miraculous comeback in later installments though, like Lee and Baek.

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    Fortune Teller Recognized Member Roogle's Avatar
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    Yes, the first phase of Ogre contained moves from many cast members that were implied to be dead.

    Most of the characters with the exception of Jun Kazama and Kunimitsu were seen in later iterations of the game, right? The previous two mentioned were only seen once more in Tekken Tag Tournament.
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