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I know I'm going to be the odd man out, but if I can see an encounter, I usually want to avoid it. Because encounters in general are annoying. But if its forced on you like a random encounter than you get the experience you need to progress
MY problem with encounters in general in RPGs is they're very tedious. Encounters should have a fun as hell battle mechanic, or give me more experience with less encounters. If I enjoy fighting, I won't run from an on-screen encounter. Combo-driven battle mechanics seem to go over the best. Xenogears and Legend of Legaia being my personal favorites. I know a lot of people enjoy Chrono Trigger's team-up attacks, or MarioRPG style interactive attacks. But all this stuff is rather the exception than the rule
Resonance of Fate sure changed the formula, and I loved it. But every other JRPG I've played that was recently released has been a lesson in combat tedium. One of the Tales games (though action oriented is definitely a plus over the standard model), that musical game I can't think of the name of, and Infinite Undiscovery I've played within the last year or so. And their battle systems are all cookie cutter. Like nobody even wants to be the "fun" RPG. Everyone knows all those games were heralded for their battle systems for one reason or another over every other JRPG. And in the case of Legaia its usually considered its only saving grace. Whereas in Mario, Nintendo learned the lesson and from what I understand they STILL use interactive battles
I've gotten tired of JRPGS in recent years and haven't tried a whole lot out. So I may be missing something. But its very telling that the few I try are still doing the same things
So I think you'd probably be best looking at attack types, rather than what screen the battle takes place in. If you can come up with a fun and addictive battle system, it won't matter if its random or on-screen, or if it adjusts off-screen to accommodate. If it loads quick and is fun to participate in. People will enjoy the game as a whole a heck of a lot more, and probably even go looking for fights instead of avoiding them
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