-
I'm going to agree with pretty much everything Wolf said, with the possible exception of having Daisuke Watanabe and Masaru Oka write. Maybe they could do it (Watanabe did work on XII which I loved), but looking at their writing credits, they also worked on some of my least favourite games of the last ten years. Which in Watanabe's case includes the worst RPG I've played in possibly as long, FFXIII.
What I really want though is the sort of gameplay Wolf talked about. Something challenging that makes the player learn and exploit the battle system effectively instead of something where you can level up a couple of times and stomp enemies for half of the game, or even worse, encourages you to repeat the same set of 2-3 actions for the entire game the way FFXIII did. And if it can avoid killing the player almost instantly for not knowing an enemies attack pattern the first time they fight it and making a single bad strategy choice the way FFXIII did it'll be even better.
In fact, long story short, if it's the opposite of FFXIII we may have the greatest RPG in 10 years on our hands.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules