So that's how you make your money, Roto? Pretty good read, some of mine are phrases and not just words

"Mindblowing" - this has gotten thrown around a lot at current generation games, especially at ones with large set pieces. But just because more games, and popular ones at that, are emulating the hollywood blockbuster scene doesn't make it mindblowing. I understand a lot of this stuff happening in-game is a good trend, but Half-Life was how many years ago? This is overdue, not revolutionary.

"Design" - this can be put into one word because it's used so atrociously in many different contexts. It's a lot like the first few on Roto's list, where players will complain about "poor design" or say the design hasn't caught up with the times (saw this in an FF:4HoL review). Reviewers, and certainly not gamers are not game designers. In fact, video game reviewing, unlike other mediums, has no proper training regimes where you study the classics and learn about techniques in the medium.

"Personality" - This is a classic where the reviewer can use this to knock the game without having to actually back it up. I saw this about MAG, which had distinct art styles for each of its 3 factions. I saw this for John Daly's ProStroke Golf, which really set itself apart from other golf games with its ProStroke view, had one of the best commentators in golf, and of course, John Daly who's one of the most interesting...well, personalities! (in golf.)

"Immersion" - just gets used ridiculously all the time.

"Character Development" - used by this site's fantastic collective of literary critics day in and day out.