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Thread: Chrono Cross

  1. #16

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    Rant time!

    I feel CC was a mess that ultimately failed in its task as a successor to CT. A pretty, competently made mess that falls apart where it matters most for an RPG. The weakest point was the characters, 80% of whose characterization revolves around lame accents/speech impediments. While the combat was interesting with its balancing of attacks and strength, and the soundtrack was pretty good, although I still highly prefer its predecessor's. The biggest issues were that for one, exploring two dimensions that were nearly identical didn't have the same wonderment as exploring multiple time periods with significant differences.

    That, and the plot hinges on the same BS pseudo-sciencey-technobabble apocalyptica as FF7 and Xenogears, which is not surprising given that they all share a writer. Add to that the tenuous connections to CT, a lame series of fake-outs as to who the real "villain" is, the literal butchering of most of CT's cast, and several plot points that outright contradict CT, and you get the idea.

    Yeah, I felt scorned by the game, but it is worth p?laying to at least get glimpses of the potential they had - they are there, but mired under lots of Chocobo dung.

    Just my two pennies.



  2. #17

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    When you play it you have to remember that it is about as much of a sequel to CT as FFII is to FFI.

    Personally, I love this game. The accents can drive me nuts, but I just pick the least annoying characters.

  3. #18

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    Actually no, Cross is the direct sequel to Trigger, not like FF II was to FF I, but more like Majora's Mask to Occorina of time, meaning they happen in the same time line.

  4. #19
    Breast Member McLovin''s Avatar
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    Chrono Cross is awesome. Great atmosphere. Just playing it for the first time and not knowing what the hell is going on and then finding Chronopolis is just so rewarding because you're like "omg this is talking about stuff from CT, but what does it mean!?" Not to mention all the other references to CT make it so cool. Plus crazy time travel stories are what the fans love most!

  5. #20

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    I love this game, and have been waiting since time began for it to be up on PSN for me to download and cherish forever then. Especially since it was never released here, and I don't have anything to play my original imported copy on.


    "... and so I close, realizing that perhaps the ending has not yet been written."


  6. #21
    Fortune Teller Recognized Member Roogle's Avatar
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    Quote Originally Posted by Red Hero View Post
    Rant time!

    I feel CC was a mess that ultimately failed in its task as a successor to CT. A pretty, competently made mess that falls apart where it matters most for an RPG. The weakest point was the characters, 80% of whose characterization revolves around lame accents/speech impediments. While the combat was interesting with its balancing of attacks and strength, and the soundtrack was pretty good, although I still highly prefer its predecessor's. The biggest issues were that for one, exploring two dimensions that were nearly identical didn't have the same wonderment as exploring multiple time periods with significant differences.
    I agree that the large amount of playable characters led to a dilution of character development in the storyline. The number of playable characters was more akin to a Suikoden game than a Chrono Trigger game, and I think that there would have been a much better reception if the amount of playable characters was reduced to only those with an absolute role in the storyline. I believe on my last playthrough, I only used Serge, Kid, Harle, Glenn, Riddel, and related storyline characters, anyway. What is the deal with silly characters like Funguy or Skelly? If I wanted this type of humor, I would watch a Saturday morning cartoon.
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