This comes up a lot in the community that's been following MGS for a while, but Kojima has publicly said he says that about every game in the same way that they do Final Fantasy, as if it was their last chance to make the best game possible. He also said at the GDC Keynote in 2009 that his goal every time is to make the ULTIMATE stealth action game, but every time they have to compromise and miss that mark. So he may say that at the beginning of production, but by the time they're done making the game they've already put in a few scenes prepping you for the next one. If Metal Gear Solid 2 was really supposed to be the last game, he wouldn't have ended it with Liquid taking off in a Metal Gear Ray to "bury the patriots" at the end of the game.
That, the fact that every Metal Gear Solid has drastically improved from the last one. MGS2 took the series into the PS2 era with so many new mechanics, MGS3 completely destroyed that formula, and MGS4 expanded it so far it's ridiculous. Now that we have co-op that's fun as hell the series can literally go anywhere. I would love to see them make a game that gives Splinter Cell Conviction's excellent co-op a run for its money. If this is what Kojima does every time he makes a new Metal Gear, he can keep making them till I get arthritis and they'll still probably be the best games in the medium.
This is a pretty important factor, I think MGS2 and 3 could get away with it since they were pretty clear games but idk, there's just something about MGS1 that's indescribable, a particular aesthetic that's a result of the limitations of the hardware as opposed to its strengths. However, if you watch something like The Godfather on Blu Ray, there's all kinds of techniques they can use in order to get that feel. In the special features describing the process, they said they wanted to make it more true to the negative than the negative itself; I know that's an utterly preposterous thing to say but if you watch it, it actually makes a lot of sense.Originally Posted by Wolf