Quote Originally Posted by Skyblade View Post

While I agree, currently I am more interested in the recently announced P5, and I hope that it continues in the same world, as P4 continued from P3.
P2:IS was not only never released here, but is also getting close to its release date in Japan, making the port more finished. I'm also looking forward to P5 but since it's still in "We're working on it" status whereas P2 games seem to have actual release dates, I still infer to the former. P2 is infinitely better than the original P1 so I hope you check it out if it gets released.

P5 has already been confirmed to have Aegis in the game and technically, all the Persona titles are loosely connected, though P3/P4 obviously takes place in the parallel world created in P2:EP...


Money is easy to acquire. From treasure floors to lesser arcana cards, money is easy to come by.
That's good cause P4's loot system sucked.

Hitting them once knocks them on their butt, hitting them again makes them dizzy so they lose a turn. While knocked over they take more damage and can't dodge, but they will still recover at the end of their turn if you don't hit their weakness again. But I thought it was like that in the original P3 too. It certainly was in FES.
In P3, knocking an enemy down forces them to waste their turn to get back up, whereas in P4, getting knocked down only opens you up for an attack but as long as the enmy or player hasn't gone yet, during their turn they get to get back up and still take their turn. You have to hit them twice with their weakness to make them lose their turn.

This is especially aggravating against some of the mini-bosses/optional bosses, who can be knocked down from a rare critical attack but actually have no real weakness to exploit and since physical attacks don't work like they do in Nocturne (Not only are they broken down by type, but they had different stats, some have high base damage while others, and arguably the most important have high critical hit rates) I can't tell you how annoying it was fighting the Knight Mini-boss in the Castle dungeon. While the character support moves help off set the balance much later in the game, I feel P3's style was just more user friendly and far more tactical cause you could exploit it better.
There are 3 different physical attacks, Pierce, Strike, and Slash.
Thank god

Having direct control is a godsend, especially in some of the tougher boss fights. Curing Charm, or simply telling characters to not attack while Nyx avatar has his reflect shield up will make things much, much easier in the long run.
Except you can do all that in P3 with the group commands, there is one that can make all party members stand by in their turn, and other that focus on healing. Considering Nyx tended to be faster than most of your party and also gave an in battle warning before using that move, if memory serves me correct, it wasn't that big of a deal, especially if you brought a pretty balanced party.