I own all the various Japanese books relating to FFVI, and am currently in the sometimes overwhelming process of learning Japanese as well. I would say I'm past the point where I'd call myself a beginner, but nowhere near the point I would trust even myself as an actual translator of large bodies of text. If someone were to say, "Oh, yeah I pulled that fact from page 54 of this book" I could easily go to that page and find whatever it was they were saying and confirm it. But wholesale translation of entire pages/books? It'd take me a month just to translate an entire page with any competence. But I'm diligently working on the language everyday, so someday...

Now for a few more facts!

131. FFVI was the first FF to have a final battle theme with a real name, "Dancing Mad". Up to that point every final battle theme had just been called "Final Battle", or "Last Battle", or in the case of FFIII, "This is the Last Battle", or even just "Battle 2", in the case of FFII. FFI didn't even HAVE a final battle theme!

132. FFVI was the only FF to have the "Kappa/Imp" status. The status has instead been "Frog" in all the other FF's it's appeared in.

133. FFVI was the last FF to not have an Ultimania. FFVIII was the real first Ultimania, and FFVII originally didn't have one, but it has since been given several due to all of its spin-offs and popularity.

134. The alternate translation of Kefka's name, spelled as "Cefca" was actually mentioned in the Advance version of FFVI. One of the Figaro Castle guards talks about how some people are spelling Kefka's name like "Cefca" and that it shouldn't matter what he's called.

135. All of Edgar's Tools can be stolen from various mechanical enemies in the final dungeon, including such rarities as the Chainsaw and Air Anchor.

136. Of all the many espers you obtain in the game, only a very few actually need to be fought beforehand, which is unusual for an FF. Those few are Ifrit, Shiva, Tritoch, Gilgamesh, Leviathan, and Cactuar(although you actually fight Jumbo Cactuar).

137. The theme for Jidoor and Owser's mansion in the World of Ruin is actually an updated version of an unused dungeon theme from FFII.

138. During the "battle" against Kefka in front of the Sealed Gate, if you wait and don't attack Kefka to end the battle, he will sooner or later use a very odd move simply called "TERRA". It has no animation, and the attack seems to freeze the game for a second, and then miss. What it is supposed to do and why it is there is a mystery...

139. You cannot actually acquire any of the floating treasure in Owser's Mnasion. The game says you get stuff, but you don't.

140. Hidon is the only boss in the game that can be fought and beaten as many times as you like, outside of a few notable Advace version additions, of course. This was intentionally done so that Strago would always be able to learn Grand Train, even if you killed Hidon.

141. Every character's desperation attack inflicts massive defense-ignoring damage to a single opponent, except two. Strago's and Relm's desperation attacks are unique in that they attempt to instantly kill and instantly petrify the enemy. This of course means that their desperation attacks are useless against bosses and enemies immune to instant death or petrification.

142. Speaking of desperation attacks, Sabin's Tiger Break is unique because it actually features a unique position for his sprite, the flying kick position.