Quote Originally Posted by VeloZer0 View Post
Back in the day developers weren't as high on adding miss-able items as they are nowadays.
What are you smoking? The older games are actually more notorious than the new generation. Half the dungeons usually disappear after you leave them making anything you missed in there missable.

Anyway...

Experiment with sub jobs, its pretty fun to see what works and what doesn't/ Usually for me, I like to offset weakness in the beginning of the game by combining sub-abilities that either fix an inherit weakness in the main job (Armor or HP bonus for mages) or utilize abilities that give me more flexibility (Barehanded for mages, white magic on Knights). Later on, I start augmenting classes like making White mages that sub time magic or give double handed to Samurai to exploit their critical critical hits (you read that right).

Most of all, never underestimate a class. As qwertysaur pointed out, every class has some place or point in the game where they shine or some set-up that makes them far more useful than you would imagine. Also, several somewhat "useless" classes tend to have some ungodly broken ability you can learn *cough* hunter *cough*.

I would also recommend trying to get as much of the Blue Magic as you can, you would be surprised how useful it is and even more shocked to learn how some of the nastier ones actually do work on some bosses.

Steal... I'm not even kidding about this, you would be amazed how much crap you can get by stealing. V is the first game that actually makes this a worthwhile ability so sub the steal ability once in awhile.

Hoard Elixers, they are hard to come by and extremely useful in this game, simply because of the sheer amount of AP that Magic Urns give you if you give them their magic potion fix. So basically hoard them until you get to the magic urns, they are located in one dungeon.

Search high and low for the summons, a few of them are simply random encounters on the world map, so explore the world.