First off, we already have a thread about dedicated handhelds vs. smart phones. I'm not a mod, but you should all go there for further elaboration on why you're wrong

Second, on topic of what I was asked: no, I don't see digital as the inevitable future. Part of that is elitism, I love my physical copies with cases and I'm a sucker for great manuals. But I'm not totally against the idea; all my PSP games are digital and frankly I've had a fantastic experience with my first digital-only platform.

But as some of you acknowledged, broadband is not a reality in a lot of places, more than you would think. What's even scarier is that places without internet at all are not as rare as common sense would had you believe, either. Look up how many Xbox 360 users never sign up for Live and I think you'll start to see my reasoning.

But storage is an issue as well. My PSP collection is considerable, but not large by any means, and I'm already at the point where I have to decide what to keep on its hard drive. Very few titles in my PS3 library have large installs, but those 60 gigs came and went like it was nothing. If we were to live in an environment where ALL of those games would be stored digitally, I just don't know how it could be done, not to mention how much music and video I like to keep on my PS3 as well. I know storage is more abundant nowadays and streaming is a developing solution, but the latter gets back to the internet problem. If universal broadband is even further away than universal internet already is, then universal streaming of HD games and movies is a very distant pipe dream.

But the common flaw with all of your (except BoB!) arguments is that you seem to believe if one thing is selling well, none of its competitors can sell at all. Much like my argument in the handheld thread, if non-digital products have enough demand, companies will happily produce to meet it. You can talk about how many people like Angry Birds all you like, but that doesn't stop Call of Duty from selling 20 million, Battlefield from selling 10 million, and Skyrim and Uncharted each selling 5 million, all at $60 a pop, in a span of about two months, with all of them releasing in about a three-week window.