I do agree its not the vision of a single creator, but I do feel that Sakeguchi's touch is what is largely missing from Kitase's games over the years. Kitase never did quite get the hang of making games charming like the 'Guchi" could. The contrast of charm between VII to VIII to IX is kind of astonishing. With VII being true to form for the franchise, VIII being devoid of charm and played more straight, and IX cranking the charm up to 11. :vivi: :steiner:
No, I'm definetly not one of those people. I mean MGS3 s not only my fave MGS game, its pretty much tied with Chrono Trigger as my favorite game of all time. I may not have liked MGS4 as much as the rest of the series but I felt it did a better job than imaginable of actually tying up most of the loose ends, and it still has some fantastic gaming moments like Prague, the Metal Gear fight, and the final boss fight with Ocelot, I just felt the improvements to the gun play undermined the games stealth roots but its not like its a deal breaker, it was just another element that kept it from usurping MGS1, MGS3, and MG2:SS as my favorite games in the franchise, though I do feel Peace Walker has a fairly good chance of joining said ranks.You know man I really understand where you're coming from, I feel like this is definitely what happened to the Song of Ice and Fire series and it's a real shame. I will admit my thing is partially for selfish reasons, I really like these games, the stories always make me go "holy smurf" and I enjoy them from a gameplay perspective as a game I put back in the tray as soon as I'm done; I like going back and trying new equipment, new play styles and new difficulties. But that's really been something that I started doing with 3 and 4. I would do it with Peace Walker but the game essentially has an entire VR missions-like game packed inside, and I'm still not done with them.
But I'm sick of the group of elitists who hated MGS4 so much that they argue that it was never supposed to be made. I don't think you're like this, but The Snake Soup recently released an awesome video about MGS2 and reality, but they devote a big portion to how MGS3 and later 4 were never meant to exist and kind of ends in a way that makes you think that it was the entire point of the video.
I do understand most fans sentiments that "as long as they are the same fantastic quality, who am I to argue?" because the man is good at his job, but I feel the continuation of the story will dilute the narrative and in the case of Portable OPS, undermine some of the story elements. It's a shame what MGPO did to Grey Fox's character, which was a shame cause the game did a lot things right.
And I feel that is fine to do, its only when they start talking about adding real chapters to the series that I get bothered cause I feel the narrative is great and rather complete.Yeah, and that's another thing that was cool about MGO: Kojima has stated he doesn't like multiplayer games, so this effectively was a younger team's chance to take Metal Gear and do something different. It didnt' encroach on the story and, oddly for a Japanese developer, brought a lot of cool things to multiplayer that Western shooter devs are just implementing now. They did a real good job.
History Channel: We know that Kojima is the creator of the stealth action series Metal Gear, but were those games so good, because Kojima recieved help from aliens and their advanced technology? Find out tonight on Ancient Aliens, right after American Pickers and followed by Monster Quest.IT AIN'T HISTORY, IT'S STILL GOIN ON TODAY, G!![]()