
Originally Posted by
Flying Arrow
Worst: The fourth disc (minus awesome final castle). I can endure terrible plot twists and shaky characterization, but I absolutely hate when exploration-heavy RPGs cut off access to locations as the game winds down. Once you go through Time Compression or whatever it is, everything feels very empty. There really is only one thing to do but I like being able to do everything up to the final boss, leave and do some shopping in my favourite town, and then come back for a world-ending fight. Is it so much to ask? FFIX has this cop-out too, but not to the extent VIII does. (PS: I know why they do it, but that doesn't mean it doesn't suck for me as a player)