Quote Originally Posted by VeloZer0 View Post
Quote Originally Posted by Mirage View Post
FF13-2 looks like it'll solve almost all the retard problems FF13 had. I have no idea what you haters are talking about. Plus, the music is fantastic.
It really depends what you thought the problems were. I thought both the combat and item/leveling systems were way too simplistic and shallow, which I don't think has been addressed so much as tweaked. I thought the plot was poorly conceptualized and written, which I haven't seen any developers mention as a flaw.

The main change I see is the linearity of the game reduced, which is an aspect I never had a problem with in the first place. (Though to be fair I think I am a minority of the people who didn't like it in this respect.)
If I were to identify what I think are the two biggest flaws of FF13, it is the linearity and the lack of connection to the world the game takes place in. The latter of those were likely caused by the game not having any towns or characters for you to actually interact with. The world pretty much felt like a stage which was made solely for the purpose of playing out the main character's story, not like a world that actually existed independently of them.

I didn't actually mind the battle system, the biggest problem I had with it was that they had you instantly lose if the character you control dies, and this issue is sorted out in the sequel. As for customisation, yes, it is a bit shallow, but i was more annoyed by not being able to efficiently utilize it until the end of the game, because money was so scarce. The equipment system could be made good if the game contains much more items with special and fancy effects.

As for QTEs, I hate them. I really hope missing one won't make me game over, or change some story elements for the rest of the game.