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Thread: Least Favorite Part of the Game?

  1. #16
    Recognized Member Flying Arrow's Avatar
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    Quote Originally Posted by Alpha2099 View Post
    In no particular order:

    Chasing the Ultimate Weapon around
    The Wutai quest
    Chocobo breeding and racing. What a waste of effin' time.
    I skipped Wutai my last time through the game, but the other two I agree with. The Fort Condor battles are also kind of out of place... but I don't actually hate them.

    My immediate answer to this question is the whole Gold Saucer/Desert Prison bit, which culminates with the troutty Chocobo racing mini-game. The prison is just drab and boring for me, and the Gold Saucer is more or less pointless for me because I hate almost all mini-games ever.

  2. #17
    disc jockey to your heart krissy's Avatar
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    i didn't like chocobo breeding haha
    just did it to get kotor

    and i loved that nibelheim mountain range for the ambience you all suck

  3. #18
    Eggstreme Wheelie Recognized Member Jiro's Avatar
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    Mt Nibel wasn't that bad. I only dislike it because smurfing Kalm Flashback. I don't even hate that as much these days but it's so smurfing tedious and I always try to just blaze through it. (gotta get tifa's panties every time though)

  4. #19
    Alpha2099's Avatar
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    Quote Originally Posted by krissy View Post
    i didn't like chocobo breeding haha
    just did it to get kotor
    Same here.

  5. #20
    Recognized Member Flying Arrow's Avatar
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    I had no idea people hated the Kalm flashback so much. I love that part.

  6. #21
    Alpha2099's Avatar
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    Quote Originally Posted by Flying Arrow View Post
    I had no idea people hated the Kalm flashback so much. I love that part.
    That part's cool. Especially once you know what really happened back then, so on future playthroughs you're already putting the pieces together.

  7. #22
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Yeah, I'm a bit confused by all the hate with the Kalm Flashback, cause it's actually fairly short and it's a pretty good scene that really sets up the mood with Cloud's past and Sephiroth. Though I would argue that Sephy is never quite as impressive to me after the flashback but oh well.


    Quote Originally Posted by Loony BoB View Post

    Quote Originally Posted by Wolf Kanno View Post
    I also dread Cosmo Canyon, because I find Red XIII's story a bit boring (great music) but I find the whole scenario to be a bit dull cause we're taking time out for a character who has little to no importance to the overall plot. The fact it's sandwiched in between the disturbing scenario of Zack's hometown and the ominous moment you get to return to Nibelheim, also makes it a bit of a mood killer.
    What are you? Dead inside? Red XIII is an awesome character and to give him his moment - just as every other character (let's face it, all but three of them could be classed as having "little to no importance to the overall plot") has their moment, too. Also, Red's little subplot is the most touching of them all. The most moving moment in any video game can not be considered boring, surely?

    The parts that I don't like to do with Cosmo Canyon are all the parts that aren't required to follow the small subplot. In other words, the long talks with Bugenhagen about the planet, the various bits surrounding the fireplace. The bits telling about Red's parents and obviously the inevitable discovery of the truth about them? That's something that should be considered unmissable.

    Still, it would be even better if it wasn't for Red XIII going from intelligent, mature, scarfaced beast to little baby grandpa grandpa help me waaaah cub afterwards. A character so cool should still be able to keep his head after such things, especially after he's been likely tortured at the hands of Hojo for some time.
    Red XIII seemed more indignant about being a test subject than traumatized by it. He even gets a chance to kill Hojo outright when you first meet him, but just lets him go. It's only when you actually bring him to the Hojo battle that he comes across actually pissed by it.

    My issue with Seto the storyline was that it was predictable. I have seen that story before so the emotional payoff was kind of lost since I figured it was coming. I also felt it just makes Red XIII look like an asshole, rather than sympathetic. My issue with Red XIII is that out of all the playable cast, he has no real reason to be with your party. He's the "Gau" of VII, because he doesn't necessarily hate Shin-Ra (though you would think he would be pissed) and he has no connection to Sephiroth. I mean he joins up with your party initially just to get back to Cosmo Canyon, and was actually planning on taking over his tribes duties when he got there before Bugenhagen told him into helping your party. He pretty much has the weakest reasoning to be there, despite the plot actually giving him good reasoning to help them.

    Despite that, the only thing I really love about the Seto storyline is that it allows me to hear quite possibly my favorite track in the game, but I now have the track on my iPod; so I can now feel free to wish the novelty talking cat would shut up about things he doesn't know, feel stupid when he learns he's wrong and has been bad mouthing a badass parent, and then get a bit disgusted that Bugenhagen wants him to go with me.

  8. #23
    Recognized Member Flying Arrow's Avatar
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    Quote Originally Posted by Wolf Kanno View Post
    Though I would argue that Sephy is never quite as impressive to me after the flashback but oh well.
    That's what I find so neat about the whole thing, and really the whole Cloud/Zack plot as a whole. Cloud's really unreliable. The other party members even call him out on it briefly too.

  9. #24
    Alpha2099's Avatar
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    Quote Originally Posted by Wolf Kanno View Post
    Though I would argue that Sephy is never quite as impressive to me after the flashback but oh well.
    While I respect Sephiroth's general badassery, I have to laugh at the way he walks sometimes. It looks like he has starch in his shorts or something.

  10. #25
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    The only thing about the Kalm flashback I like is how Sephiroth was sweet. Like, the morning after when he's all upset and stuff, I just wanna nuzzle him and tell him it will all be okay.
    Quote Originally Posted by Fynn View Post
    Jinx you are absolutely smurfing insane. Never change.

  11. #26
    Recognized Member VeloZer0's Avatar
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    What gets me about the Kalm flashback is that it is essentially a huge cut-scene with no actual gameplay. Sure you get to run around and talk to people, but the whole fighting battles aspect is removed. Sure it was fun the first time, but in subsequent playthroughs it isn't quite as captivating.
    >>Am willing to change opinions based on data<<

  12. #27
    Shlup's Retired Pimp Recognized Member Raistlin's Avatar
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    Quote Originally Posted by fierytempest View Post
    The only thing about the Kalm flashback I like is how Sephiroth was sweet. Like, the morning after when he's all upset and stuff, I just wanna nuzzle him and tell him it will all be okay.
    Don't lie to us, woman. You're just after his big sword.

    Quote Originally Posted by Velo
    Sure you get to run around and talk to people, but the whole fighting battles aspect is removed. Sure it was fun the first time, but in subsequent playthroughs it isn't quite as captivating.
    It's not like fighting random battles is all that "captivating" to begin with. Personally, I find good storytelling and character development to be far more engaging aspects of JRPGs. The flashback was significant in that respect.

  13. #28
    Recognized Member Flying Arrow's Avatar
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    Quote Originally Posted by Raistlin View Post
    It's not like fighting random battles is all that "captivating" to begin with. Personally, I find good storytelling and character development to be far more engaging aspects of JRPGs. The flashback was significant in that respect.
    The thing with the Kalm section is that its basically having the player explore two entire towns. There's Kalm, and then there's the flashback of Nibelheim in the inn. You explore Nibelheim like any other location with the added layer of narrative frame. Obviously you don't buy anything or do anything to improve your party (which is what towns are used for), but I really dig the exploration aspect of it. Especially the surreal, mysterious vibe it gives off. Also the first time I did the section, the game had its hooks totally in me. I think Square did a good job placing this (for the time) long exposition section. Right after the Shinra HQ stage, which they had to know was like the best dungeon/section they had ever made, ever.

    I don't know, I can't really argue someone into liking the Kalm section because there are other lengthy town segments and "story" battles in the other games that I just hate. I like Kalm every time I go through it, but then I go and get frustrated with FFIX's Lindblum sections. Go figure.
    Last edited by Flying Arrow; 03-29-2012 at 08:32 PM.

  14. #29
    Recognized Member VeloZer0's Avatar
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    Though I consider story and exploration very important parts of the game I like it when the whole fighting and character growth (levels, skills, loot, etc...) is delivered together in a full package.

    I like Kalm every time I go through it, but then I go and get frustrated with FFIX's Lindblum sections
    I find them quite similar, and I am not all that fond of either.
    >>Am willing to change opinions based on data<<

  15. #30
    Witch of Theatergoing Karifean's Avatar
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    Any part where you have to go through the same screen multiple times (Great Glacier and Midgar Underground Tunnels at the end of CD2)

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