I disagree that it wasn't a deal breaker. The combat system is just awful in this game and while I can appreciate trying to find effective ways to not engage the enemy and escape as being fun, the actual sequences where you are forced to stand your ground and fight are just so frsutrating, with awful controls, with your character being incredibly ineffective in a fightcause most guards can pistol whip you once and have you almost dead, and some of the most awkward counter timing controls I've ever encountered in a game, it's like they purposely made them troutty cause they didn't want you to win. These segments are so atrocious I stopped playing the game, especially since as I said, even from a story perspective, it's out of character for the MC to be fighting directly and using guns to gun down people. It is the most glaring fault in an otherwise, good game. You have no idea how much I hate these sequences.
I mostly agree, though I feel it would only solve part of the problem. I'm also talking about just having fun side-quests and stuff that don't unlock until the end game. If you don't like FFX and XIII's plot, you are so screwed until you get to the end part of the game and the game finally remembers its suppose to have more content. I'm actually surprised cause playing through Xenoblade Chronicles right now, I've had a whole wealth of side-quests available from the moment I could control the character. The entire opening part of the game from a story perspective could be finished in less than an hour before it finally told you to leave the starting town and explore the world, yet I've clocked in over 11 hours because I've had tons of side-quests to do, and the starting area is pretty huge with tons of secret places and rare monsters to fight. This is incredibly refreshing for a JRPG where most other titles would basically throws you into a roller coaster ride of the plot until the very end.





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