Quote Originally Posted by SuperMillionaire View Post
Well, that's because it depends on the difficulty level you're setting it to. The higher the difficulty, the harder the computer AI is to predict and beat.
Difficulty settings are just another excuse one-on-one fighters exploit to not include realistic dynamics.

Quote Originally Posted by VeloZer0 View Post
Dissidia's dash-around combat system would allow for multiple adversaries.
The mechanics of Dissidia are based on a polar coordinate system with the enemy as the origin. Which basically means everything you do is based on the enemy.
Details. In the coming years, this problem will be all but forgotten... or so these game companies intend that we believe... "for what is a game designer if not a god?" lol