Quote Originally Posted by Wolf Kanno View Post
Quote Originally Posted by dunk View Post


Hmm .. ill be honest with you, i never bothered with the weapon upgrades, i maybe threw a few items out on this and that, but i never pushed it too an extent. But like i already said, it allows us too do that. You pushed your equipment too its best, i didn't, a playstyle choice. We still both got too the end. Never played dissidia so i can't really comment on the comparison.
Yes, but picking and choosing how to play the game is not unique to XIII, of anything XIII restricts your options by creating a fairly linear experience in both dungeon design, story progress, and leveling. You're only option for most of the game is forward.

I honestly rarely used the weapon upgrade system as well. I honestly only needed it to do it for one fight cause I absolutely ignored it until Chapter 9. Then again, I never said it was good, just an interesting concept.

Unfortunatly, this was too strengthen the plot, the game opens up when you get too pulse and ultimately break free from the fal'cie control, everything before that is closed and only one way too move- forward, the way the fal'cie wanted.

It worked very good i think in a such a story driven game. There are times i wished there was more freedom in the citys too explore different nuts and crannys but i can forgive that with such an amazing story experience.

That being said, i didn't once find the gameplay boring or linear... if anything the only thing i didn't like was you could literaly walk past 90% of the fights in the game which makes it a lil easier and quicker, but costs you if you hit a hard fight without prior exp.

what seperates it from other games is the roles, and how you can only increase in one roll. It's simular too x-2 but cuts the crap that came with it. I liked that.

Some of the other games things like haste ect or buff's and debuffs are usualy a skill given too all. I think ff10 conquered this area though a bit better then 13. The new tanking role wasn't fully needed and would of been better if it was, but was still a pleasure too try out and use in tight spots.