Quote Originally Posted by NeoCracker View Post
Yeah, Bravery/Faith is an even more bizarre system when you actually realize what it does.
Nah, I know what it does, I just oversimplify in my head because it does way too much. Why have this single stat that is easily min maxed and yet completely ruled the magic game?

Why tie reactions and treasure hunting to bravery? Why give certain weapons strength dependent on a stat that is, again, so easily min maxed?

Why couldn't they have tied these to already existing stats? Why couldn't reactions be tied to a stat associated with the reaction, like strength or speed? Why isn't magic actually controlled by the magic stats?