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All righty.
Races (There are 16)
Humans-Humans have no bonuses are penalties. They come in nine ethnicities, based on their national origin. Size: Medium
Elves-Physically weak but smarter and quicker. Slightly smaller than humans, they come in five subraces: Red Elf, Sun Elf, Wood Elf, Dark Elf, Sea Elf, and City Elf. Size: Medium
Dwarf-Short, stocky bearded people living in a caste-based society. They're strong and pious, but gruff and slow. They come in six castes: Noble, Warrior, Priest, Merchant, Artisan, and Commoner. Size: Medium
Orc-Large tribal peoples known for their incredible fighting spirit. Strong, but unintelligent and uncharismatic. Size: Large
Felkin-Anthromorphic cat people, they are slightly smaller than humans, with bonuses to athletic and sensory skills, but have penalties to strength, vitality, and willpower. They come in Lion, Jaguar, Tiger, and Leopard varieties. Size: Medium
Dragonite-Large dragon people, strong and intelligent but also lacking in agility and dexterity. Known for their love of history, and come in Red, Blue, Green, Gold, Black, and White varieties. Size: Large
Nymph-Small and happy-go-lucky people with a love of nature. Has huge bonuses to Intelligence and Charisma, but very physically weak. Size: Small
Ramjur-Large anthromorphic ram people, known for their stoic personalities. Strong and pious, but also unintelligent, slow, and unappealing. Size: Large
Naga-Snake people with no legs but an upright torso. Intelligent, charismatic, and perceptive, but somewhat weak. Known for being untrustworthy. Size: Medium
Quontori-Large antlike people with a colony mentality that communicates through pheromones. Strong, wise, and perceptive but extremely unintelligent and slow. Size: Large
Daemon-People with rift-touched blood and a slightly demonic appearance. Very charismatic, but extremely lacking in self-control, personifying the sins of Greed, Pride, Wrath, or Lust. Size: Medium
Spakki-Hamster people, both in appearance and size. Amiable, intelligent, and fast, they are also extremely weaker than the other races. Size: Small
Poltergeist-Wandering spirits occupying deceased human vessels. While the spirits are immortal, the bodies are not, and they often need to find fresh and unbroken corpses to occupy when the current host does. Size: Medium
Eaglon-Eagle people with useless wings and talons, known for their competitive and honorable culture. Strong, fast, wise, and perceptive, but also lacking in dexterity, charisma, and vitality. Size: Medium
Ursan-Bear people known for their introspective and knowledge-based culture. Strong and intelligent, but slow and uncharismatic. Size: Large
Almeri-Small aquatic people with tails, finned limbs, and gills. Known for their large underwater cities. Strong and fast, but unintelligent and uncharismatic.
Classes (There are 12)
Fighter-Master of combat, with high HP, a large access to equipment, and bonus to attack damage.
Saboteur-Master or stealth and sabotage. Agile and capable of picking locks, disarming tracks, etc.
Ranger-Master of long-range weaponry, wilderness survival, traps, and other nature-based skills. Uses low-level Alchemist spells.
Monk-Master of highly-trained unarmed fighting.
Paladin-Master of defensive and heavy-armored combat, as well as a user of low-level Cleric spells.
Engineer-Master of machinery and inventing, capable of using firearms and self-crafted tools better than any other class.
Alchemist-Master or crafting potions and other chemical-based tools for a wide variety of uses. Uses Alchemist spells.
Cleric-Master of using one's god/s to harness divine power for healing and defensive purposes. Uses Cleric spells.
Warlock-Master of using pacts from the Rift harness Riftic powers for damage and disabling foes. Uses Warlock spells.
Illusionist-Master of using charisma to mislead foes by using hand treaks, but also conjuring phantasms and illusions. Uses Illusionist spells.
Druid-Master of using the power of nature and animal companions to defend allies and destroy foes. Uses both Cleric and Alchemist spells.
Bard-Master of song and spoken word. Has by far the highest numbers of non-combat skills available, and uses Illusionist and Warlock spells.
Also, there are nine nations, but I'll bring those up later.
Last edited by Laddy; 02-07-2013 at 04:56 AM.
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