
Originally Posted by
Polnareff
I'm right there with the people who mentioned the hand-holding trout. It's downright insulting. The games with mandatory tutorials need to die in a fire. Especially if the tutorials are things like "press B to jump" which actually does happen quite a lot (yes, in Ni no Kuni as well). What's worse is when they take up any more than 2 hours of your time. The Fullmetal Alchemist game for PS2 did this and it was a pain in the ass. By the time the hand holding was over, the game had already been 1/4 of the way over.
These new games also have the side effect of making people worse at older games in general. This is why I love games like Street Fighter. You can play SFIV for a good amount of time and STILL be able to play the older games decently. You can't really do this when you play the new Nintendo stuff for a while, for example, and then go back and play the old trout. You're gonna suck. There's no real tutorial given for games like SF and Demon's Souls. But they're still fun to play. That is the point of games, to let you figure out how trout works. But most developers have lost their way with how to do that. If a game can't do that, it automatically fails. Games are supposed to be compelling. To make you WANT to learn how to do things.
Now on the subject of newer games not being as captivating, I can agree with that. Most games this gen are extraordinarily hard for me to finish, because a lot of them lose their luster after about 5 or 6 hours. It also sucks that there are mostly shooters this gen. I have no idea where people are getting that there is more variety now, unless they're talking only about indie games. Even there it's mostly platformers. Handheld gaming is where it's at for me really. That's where the fun and variety is now.