I know at least one scene they cut from the game, not sure about others. Sadly I think the second game suffered from the same problems. Can't remember. I just remember a lot of people saying KotOR II was unfinished, which made no sense to me because why would you release an unfinished game? Unless they meant in content and not literally lacking an ending.
#3
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This was hard. So hard I considered lumping the entire series together. While I like how 2 did things better than 1, I went through the whole experience wishing I had the old crew back and that's where the first game eventually won out. I can get why some people wouldn't care about the pacing of the game. I like it because I like my story to breathe and take its time and I like getting to know the characters in question. I always took the time to speak to each character in-between missions and such. I also think the romance had a bigger pay off since it was just the one love scene and fewer options. I don't hate the romances in 2 and 3 (you know how hard it was to stay loyal to Liara when Garrus became a romance option?) I just think there's only so many ways you can do a love scene that having one is a lot better than a bunch.
Fair warning: the leap between controls from 1 to 2 is a fairly big leap. It took me a while to get used to 2's controls again after spending time on the first game. I don't remember the EA logo on my copy of the game, though. Why is it so hard to find good pictures for game cover art? -_-