I can't believe no one has apparently figured this out yet. For all of the "it's ending early" complaints: Once you beat the boss, turn around and run back. Don't run forward. Running forward to the checkpoint finishes the demo. Running back through the areas you've been through lets you keep fighting mobs until 6:00 AM. I figured that out as soon as it ended early on my first run, and confirmed it on my second run.

After you beat the boss, it will show up as a random fight (an extremely common one in the room you fought it, and right by the vendor) so you can re-fight it. It will also rescore you on the five star system so you can see how well you did, or try to do better.


The demo is a little disappointing. There is an extremely heavy cutscene-to-content ratio, and it does seem to be a return to the hallway. Not the best aspects of XIII to start out with.

Then too, the customization you get to mess with is borderline useless. The normal enemies die extremely quickly to anything, but the boss is weak to ice and magic. Guess what, the magic and ice using setups you have are all in the default schemata, making using the others incredibly frustrating. They needed some enemy variety to reward using the other version.

That said, the more I use the battle system, the more I'm enjoying it. There is a lot of depth in there, and I can definitely see customizing and fleshing out my schemata to a huge degree. The controls take a little getting used to, and the timing takes quite a bit, due to the differing cast times, but overall, I think it's going to be fairly solid as I get the hang of it.

Also, I'm a little disappointed that you apparently can't recolor the equipment, only the outfits.