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The only thing that annoys me about all this is that you get in-game bonuses for buying the soundtrack, and those bonuses can only be obtained by purchasing the soundtrack. This annoys me mostly due to it being the equivalent of a very expensive F2P "vanity shop". As far as I'm concerned, every item you can get should be obtainable by every player in the game. Not a huge concer, really, just something I rolled my eyes at when I saw it.
I'm mostly looking forward to Coil turns 1-5 being unlocked for general play, because it means I don't have to worry about obstructing any pre-existing Coil groups when I ask people to help me out. I might finally be able to play that end of the game without feeling it's A Big Deal!
Brayflox (Hard) is something I am very happy about, as that's my favourite dungeon. And potentially the best thing about this load of information is that there will be craftable goods better than the majority of dungeon drops. I say "potentially" because A) it's not better than ALL dungeon drops, which could lead to it being no more useful than Vanya/Darksteel, which is largely ignored because of how easily you can bypass them by going straight from AF -> Phil gear -> Myth gear and B) I don't know how easily this "minority that is still better" can be obtained. If it's as easily obtainable as the Phil/Myth gear then tbh I'm not going to get my hopes up. The day craftable goods are seen as a requirement by a notable portion of the dungeon-runners is the day the economy will kick into life.
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