Can't help it came across as such.
I see your point, but I think it is being bashed on way too hard for what it actually is. Demon's Souls and Dark Souls have a similar ending system and they hardly ever get bashed upon. Not that pointing at other games is an excuse to get Deus Ex off the hook, but I do sometimes wonder why Deus Ex seems to get a little more rage. As said, I personally like the endings and I'm happy with the Souls' ones too.
At least the choices along the way do determine the experience of playing through Deus Ex itself and are pretty successful in being morally grey and intriguing because of it as opposed to games like InFamous where the morality system is very obvious (and therefor the choices are too).
Technically providing separate endings depending on choices made through the entire game seems like a huge challenge and the only game I can currently think of doing that very successfully is Heavy Rain. But the scope of that game is way smaller and I can certainly understand the design choice of keeping things a bit more simple for development sake. I can also see it as the developers vision of wanting you to make the choice based on all information gathered, in a way granting you the most freedom at the end. It's a theory.
I'd also like to know why you think the actual ending scenes are bad.
I agree. Well said!





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