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I missed a couple of entries. Whoops.
I loved Shadow of the Colossus. I didn't finish it but I intend to get the HD remake at some point and delve back in. Something about that world, in spite of its relative emptiness, feels very... alive.
Deus Ex: Human Revolution is a great game -- I'm playing the Director's Cut atm and enjoying the smurf out of the commentary -- but I took issue with the way the endings came about too. I thought it was nice that Adam Jensen (and the player by extension) was forced to make decisions and understand the world and listen to (or ignore) the various viewpoints, but being given the freedom to make whatever choice you want at the end makes it a little more hollow.
The endings themselves were good, but I would've liked to see the choices you make have an effect on what outcome actually takes place, rather than them supposedly helping you develop as a player. Let me try and explain that better. Deus Ex asks you to reflect on what you've seen and heard and done and then pick the best choice; I would've preferred the game to show me what I have subconsciously done so that I can then reflect on whether my position changed. Does that make sense?
Vice City is probably my favourite GTA game too. I liked the GTA III and that will always occupy a special place in my heart but Vice City nailed the package. San Andreas was a smurfing great time but I enjoyed that for the sandbox elements as opposed to the story, which I think is an integral element to a good GTA.
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