1 MP Cost is an ability that you can craft, but it's onto weapons, which means you won't be using the Legendary Weapons for Tidus, Auron, KImahri, Rikku, or Wakka. That will dramatically lower your damage per turn, on top of the additional crafting you have to do (Break Damage Limit, etc).
You can reach 9999 HP rather easily, but going beyond that is a value judgment. If you want to craft Break HP Limit onto your armors, you need 30 Wings to Discovery, which is dropped by Shinryu, the 7th Original Creation. If you max out on Strength, Defense, Agility, Magic, Magic Defense, and Luck, you'll wind up with a little over 55000 HP. If you don't max out any of these stats, you can reach 99999 HP.
Most of the Legendary Weapons scale their damage with Strength (as normal), but do additional damage based on how much HP or MP you have out of your total. This is somewhat important if you want to actually deal 99999 damage to the bosses in the arena. Auron is an exception: he does the most damage at or below 25% HP.
This is where your value judgment comes in: would I rather have 9999 HP so I can make everyone do normal damage and have an easier time healing, or would I rather have absurd amounts of HP to survive an attack that the boss does relatively infrequently, given that I can just cast Auto-Life?








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