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Yea fetch quests are bad and tedious, especially when the drop is stupidly low. I mean if it's for a quest I need 20 or so of them, I shouldn't have to kill a billion of the smurfers. Also goes for stupidly rare monsters with stupidly rare drops. I get that they don't want everyone decked out in the best armor and want you to work for it. But if the boss has like a 1 in 256 chance of spawning, I want something to show for it other than junk. Looking at you Zhu Que from MegaTen.
I walk over to save point, I open the menu, I go to save, I go to my file, and I'm treated to "DOES YOUS WANTS DO TO SAVING THE GAME!?" Why the smurf would I go through all that trout if I didn't want to save my game?
And on that note, in turn based games where you have to put in all your commands at the start of the turn and they ask you are you sure? Stop asking me if I'm sure, I know what I did.
One more thing about games that force you to do everything at the start of the turn. The randomized turn order needs to go. I mean when I played Final Fantasy III DS; Arc the Devout would usually go after Refia the Black Belt, unless he was healing in which case he'd go after everyone. Except for when I expected that and planned for him to go last in which case he would cut in front of Refia and heal everyone who was already at max health.
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