This is Nintendo's other problem and one of the reasons why third-party developers hate them because Nintendo always creates their own proprietary formats which are generally a bit more pricey, difficult to work with, and gives Nintendo more leverage when dealing with third-party developers. The whole jumping ship that happened with the N64 was due to Nintendo sticking to cartridge over moving onto CD based games. On the other hand, as Mr. Shauna points out, this is part of the reason why PC never gets Nintendo's games until emulation catches up because unlike Sony and Microsoft's machines which are basically underpowered PCs, Nintendo's system is usually a bit more unique and thus their games always remain exclusive whereas Sony and Microsoft now have to contend with the PC market hogging part of their profit shares. The crippling of exclusives we witness last-gen dealt a serious blow to the console market and finally allowed PC to be something noticed.
That is news to me.
The closest Nintendo ever got nailed with the "kiddie" moniker was from how they handled Mortal Kombat 1 by removing the blood and replacing some of the more graphic Finishing Moves but the backlash was enough to make sure MKII and III never saw such censorship. I feel the kiddie moniker started with the N64, mainly because all the mature third-party games wound up on Sony whereas Nintendo was left with their more family friendly first-party titles. I remember Conker's Bad Fur Day being a big deal cause it was much more mature than other games on the platform.






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