Quote Originally Posted by Vivi22 View Post
Thing is, you essentially only ever make three choices in XIII. Heal, tank, and attack. That's it. And it's generally obvious which is required and when. You might die once or twice when a new job is introduced or you meet the odd boss with a pattern you need to figure out, but such times are incredibly infrequent. I could probably count the number of times on one hand. And usually when you learn the pattern that caught you off guard once the way to counter it and timing required is obvious. An obvious optimal decision isn't really a decision.
See this is where I partly disagree. While it is true that Heal Tank Attack gets you through the game, honestly, the same can be said for, like, every other Final Fantasy game. And with the occasional difficulty spike that already puts XIII above many other games. Game Overs are less of a serious thing in XIII than in other games and you're more likely to get one every now and then, but still; I never once got a Game Over on IV or VI while I did get a few on XIII.

Also, this is a personal issue, but this strategy is almost never optimal and it bugs me when people call it that. Compared to other FF games there's a lot of ways to improve your battling efficiency in XIII. Staggering is often a waste of time. This is what the star system TRIED to push, as in motivating you to try to get 5 stars every time, but didn't really manage to. Nonetheless, the ways are there if you actually wanted to look into the battle system more in-depth.