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So people's whining about having to grind is because they suck at strategizing turn-based combat in long dungeons and resource management. And then the grinding becomes just like any other RPGs where if you want to wipe out a boss completely you grind, or if you want a challenge, you just get there when you can. Is this the right idea? If so, then it has picked up a bad and unnecessary reputation. Because what you're describing doesn't turn me off
I may have to give them a try myself. Though jumping straight into an old-school game isn't what it used to be. Have any of these been decently ported or remade in a modern style to ease the transition?
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