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Thread: So let's talk about a Remake.

  1. #16

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    Quote Originally Posted by Colonel Angus View Post
    Kefka's collar in VeloZer0's pic looks like it has a Union Jack design.
    "In flies a man who's all dressed up like a Union Jack!"

    ...Ahem. [/stones]

    The best part, for me, of the IV remake on the DS was the voice acting. They really did a nice job bringing the characters to life. When Rydia screams, "I HATE YOU!!!" I believe her.

    Now just picture in your mind, a remake of Final Fantasy VI with voice acting.

    Moments like Terra's first transformation, Cyan's tragic losses at Doma, Sabin suplexing the Phantom Train (they would have to leave that in), and Ramuh's heroic sacrifice will be powerful, full of emotion and punch! And that's not even getting into the spectacle that the Floating Continent and the ensuing events will be!

    O_O

    Want this. I want this bad.

  2. #17
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    I agree with you, Spoons. The only problem is that those moments are so iconic, it would be really easy to screw it all up.

    I would want the Maduin & Madeline interaction to be perfect. For instance, that moment in the cave when Terra's conceived, would have to be pure magic.

    Kefka would have to be perfect, or the whole thing would be ruined for me.

    Ultros would need to be perfectly cast.

    How would they handle the opera scenes?

    FFVI has a lot of really difficult roles to fill. And that's just for the NPCs!

    When you think about it, FFVI has a huge diverse cast that would require a bunch of actors.

    The FFIV remake only had 17 actors for 22 parts.

    FFVI would need:

    Terra
    Celes
    Locke
    Sabin
    Edgar
    Strago
    Relm
    Shadow
    Setzer
    Cyan
    Gau
    Mog/Moogles (would probably do Umaro too)
    Gogo (could be done by another actor, though)
    +
    Rachel
    Gestahl
    Kefka
    Leo
    Banon
    Ultros
    Ultima Weapon
    Arvis
    Maduin
    Madeline
    Elayne, maybe Owain
    Cid
    Ramuh
    Darill (wouldn't have to have her speak, but I would like to see it)
    Lone Wolf
    the Impresario
    Siegfried
    Vargas
    possibly Duane and Katarin
    Duncan

    So between like 32 and 36 roles to fill, even counting some crossover, and if it were me making the game, it would be even bigger. FFVI has one of the richest groups of NPCs in the whole series, imo, and I wouldn't want them to get skipped over for practical reasons, because the NPCs add a lot to this game. FFVI comes close to the kinds of casts needed for the big boys, for FFX and FFXII. FFX had, what, 26 voice actors and FFXII had 32. FFVI would need close to those numbers to do justice to the game, for me personally.


    Don't get me wrong, part of me would love to see it happen. But it's scary. This is favorite game of all time territory.

  3. #18
    Recognized Member VeloZer0's Avatar
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    I'm not sure how you can replicate Kefka's laugh with actual voices. I'm assuming the SE devs figured this out as well, given the lack of cackling in Dissidia.
    >>Am willing to change opinions based on data<<

  4. #19
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    Quote Originally Posted by VeloZer0 View Post
    I'm not sure how you can replicate Kefka's laugh with actual voices. I'm assuming the SE devs figured this out as well, given the lack of cackling in Dissidia.
    I can hear it in my head, the way it should be. But I don't know how it would be handled. I don't know that any voice actor I can think of could do it on their own, meaning there might need to be some digital manipulation involved.

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    Quote Originally Posted by Spooniest View Post
    That's not too bad, really. Just needs some wark, and a little scratched vinyl.

  7. #22
    Krankzinnigheid ligt dich Colonel Angus's Avatar
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    I think they could use the classic laugh, even w/ a normal voiceover. It would kind of be like a fan service.

    I don't think they'd have to get different voice actors for every role. Smaller roles in particular could share voice actors.

  8. #23
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    Quote Originally Posted by Colonel Angus View Post
    I think they could use the classic laugh, even w/ a normal voiceover. It would kind of be like a fan service.

    I don't think they'd have to get different voice actors for every role. Smaller roles in particular could share voice actors.
    Well, my point is that this won't work as well with FFVI as with many other games. The characterizations are so distinct that they need either a diverse cast, or high-end voice actors who can do a wide range of voices, and even then the cast would need to quite large for a remake.

  9. #24
    Krankzinnigheid ligt dich Colonel Angus's Avatar
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    If the Simpsons can do it w/ 3 male voice actors, I think FFVI can get by.

  10. #25
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    Quote Originally Posted by Colonel Angus View Post
    If the Simpsons can do it w/ 3 male voice actors, I think FFVI can get by.
    Uh, no. If they turn my FFVI into cheese, heads will roll. Those are comedy-centric cartoon characters. FFVI has more gravitas in its pinky toe, which is my point.

  11. #26
    Krankzinnigheid ligt dich Colonel Angus's Avatar
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    Quote Originally Posted by chionos View Post
    Quote Originally Posted by Colonel Angus View Post
    If the Simpsons can do it w/ 3 male voice actors, I think FFVI can get by.
    Uh, no. If they turn my FFVI into cheese, heads will roll. Those are comedy-centric cartoon characters. FFVI has more gravitas in its pinky toe, which is my point.
    IDK what the Simpsons being a comedy has to do w/ what we're talking about. The point I'm making is that voice actors, good one in particular, are capable of doing more than one voice.

    Another thing, I don't know what game you were playing, but I don't think "gravitas" when I think FFVI.

  12. #27
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    Quote Originally Posted by Colonel Angus View Post
    Quote Originally Posted by chionos View Post
    Quote Originally Posted by Colonel Angus View Post
    If the Simpsons can do it w/ 3 male voice actors, I think FFVI can get by.
    Uh, no. If they turn my FFVI into cheese, heads will roll. Those are comedy-centric cartoon characters. FFVI has more gravitas in its pinky toe, which is my point.
    IDK what the Simpsons being a comedy has to do w/ what we're talking about. The point I'm making is that voice actors, good one in particular, are capable of doing more than one voice.

    Another thing, I don't know what game you were playing, but I don't think "gravitas" when I think FFVI.
    The point is that comedy can get away with voice actor crossover easier than drama, unless the actor's good enough to sound like a completely different character, and there aren't a whole lot of those. Look at the voice cast for comedy animation vs drama/serious animation. It speaks for itself.

    Perhaps gravitas is too strong a word, I just mean the characters carry more emotional weight.

  13. #28

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    Well...Edgar and Sabin could certainly share a VA. And possibly Locke.

    Cyan and Strago, and if the VA is particluarly good, Setzer.

    I can see getting by with a smaller VA cast than a 1:1 ratio would produce.

  14. #29
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    Cyan, Strago, and Setzer by the same VA? You and I have very different ideas about those caracters' personalities, my friend.

    I could see Strago and Gestahl.

    I could see Setzer and maybe the Impresario.

    Edgar and Sabin perhaps (though, I'd hope to hear some distinction between the two) but not Locke.

    Like I said before, of course there would be some crossover. All of the FF games have had crossover. Most movies have some crossover. Typically that only shrinks the cast by about 15-30%, which in this case would still require quite a large cast for a remake. My point isn't that this would be impossible. My point isn't that they couldn't do it with an even smaller cast. Hell, you could make any game in existence fully voiced with only one person technically. But it wouldn't be good. My point is that they wouldn't go strong enough; they would use too much crossover, and likely leave several important characters (to me, anyway) voiceless, which would be painful for me as FFVI is my favorite game of all time. It's special. Thus, I'd rather have the game undefiled. To me, just on a personal level, it's just not worth it, even though I would absolutely love a remake if they were true to the original and went all out and really did the game justice.

  15. #30

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    Enough about the VAs.

    You know that thing they did in the remake of Final Fantasy III where the encounters with monsters were "condensed?" Like instead of fighting 2 zombies, you'd fight one really powerful zombie.

    That's a copout. The game needs to have its monster formations kept intact. I certainly wouldn't mind a few new monster formations, or possibly even new monsters(?), but if the devs try to hack and slash this game to bits in order to fit it on a portable system, I will be upset.

    Another thing: I want to see some action in the cutscenes. FF4's cutscenes are pretty good, but there's not enough action in them. Take, for instance, the guy who unlocks the door to the throneroom. This should be a cutscene, for one thing, and for another thing, introduce some action. Don't just have the guy transform, standing still, and then rush at Cecil and Co....you can make him transform and lunge at them at the same time. ACTION!

    A good example of this is going to be how they deal with the Opera Scene. If it's just "Chocobos move from stage right to stage left, Draco model changes to lying on his face at the moment they intersect on screen", then the devs have phoned it in. I want to see camera cuts, reaction shots, ACTION! This isn't a SNES game, you can do better!

    Bascially I want SE to give a Kupo about making it, because the original team sure did.

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