Pretty much. When you see them as AIs with avatars, it's hard to care. I like to try to break games by doing the opposite of what the devs wanted. I like to see how clever the devs were and test the boundaries of the game mechanics. Sometimes you get cool easter eggs or funny dialogue. Sometimes you discover that this thing that seems dangerous is actually safe because they never bothered to program it in.
If I have AI helpers or allies, I'll always try to kill them. If I have to rescue someone, I'll try to murder them myself and see what happens. If I'm playing a racing game, I'll go around the track backwards and smash head-on into oncoming traffic. Flight sim = go as high as possible and fly straight down, and see how fast you can go. I remember in some old DOS game, it'd make you black out due to G forces and the wings would tear off your plane. How cool is that?
Any RPG that gives me a fireball spell and damageable peasants is going to have that spell detonated in the middle of a busy tavern, I guarantee that. Baldur's Gate was the best for that. If you started murdering peasants, eventually high-level Flaming Fist guards would show up and kill the crap out of you. You'd get really bad deals in shops due to your bad reputation. Your party members would start yelling at you and leave the party or fight you themselves. Thank god for save + reload that makes such fun possible.
Surely everyone who's played a text adventure has had the urge to 1) type in swear words and 2) try to kill yourself. Or think of Shadowgate for NES, getting yourself killed was the greatest part of that game. "USE SWORD ON SELF"





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