Quote Originally Posted by metagloria View Post
Quote Originally Posted by chionos View Post
My favorite aspect of FFXI (the first online one) was memorizing all the zones.

I didn't like Oblivion's world, but I think Skyrim was brilliantly designed (at least above ground). The areas were very very similar but somehow distinct, and it all came together after a while. To be fair, it might also be a function of how much time I spent in the game. The underground areas are repetitive and usually kind of uninspired, especially after a couple hundred hours. ._.

I LOVE Dark Souls' world and the way it connects and the way it's revealed and the way you interact with it. Pretty much perfect.
You know, it's funny, I was actually really impressed with the diversity of the dungeon design in Skyrim. Most games that attempt something that huge have very copy-paste-y dungeon layouts, lots of right angles, and little creativity, but after a hundred hours of Skyrim I was still finding unique caves, unexpected underground waterfalls, and fun stuff like that. Some of the dwarven ruins were a bit more generic, but I was never bored.
You're right. I guess it's more the dwarven ruins that grow to be rather excruciatingly boring after the first four or five. Also, it's probably more about the lack of creature diversity than the actual environments that bothers me.