
Originally Posted by
chionos
My favorite aspect of FFXI (the first online one) was memorizing all the zones.
I didn't like Oblivion's world, but I think Skyrim was brilliantly designed (at least above ground). The areas were very very similar but somehow distinct, and it all came together after a while. To be fair, it might also be a function of how much time I spent in the game. The underground areas are repetitive and usually kind of uninspired, especially after a couple hundred hours. ._.
I LOVE Dark Souls' world and the way it connects and the way it's revealed and the way you interact with it. Pretty much perfect.
You know, it's funny, I was actually really impressed with the diversity of the dungeon design in Skyrim. Most games that attempt something that huge have very copy-paste-y dungeon layouts, lots of right angles, and little creativity, but after a hundred hours of Skyrim I was still finding unique caves, unexpected underground waterfalls, and fun stuff like that. Some of the dwarven ruins were a bit more generic, but I was never bored.