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							There's a few games, IX and VI I think, that feel like turn based because you basically input all your commands while watching animations, so it feels more like FFI did. AT needs fast and responsive combat, which I think VII and V nailed. 
 
 When that happens, ATI feels like it's own thing, something only video games could pull off, iterating on their tabletop source material.
 
 
 
 
 
 
 
 
	
	
	
	
	
	
	
	
	
	
	
	
		
		
			
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