Quote Originally Posted by Mr. Carnelian View Post
Quote Originally Posted by Ayen View Post
Yesterday while I was playing XIII my brother was also playing a demo of Lightning Returns and we got to talking about the Battle System, and it honestly doesn't sound like they changed much. Only difference he noted was that you could slow things down to get more hits. The rest was more or less the same, and he found it off-putting 'cause it looks irritating, which it is.
Now, this I don't quite get. The Lightning Returns battle system seemed markedly different to the battle system in XIII and XIII-2 to me. Auto-battle is completely gone, only one playable character, three command sets with four commands each - which you assign to each command set - to switch between which have independent ATB gauges, no more class system... How is it the same?
He probably didn't do a good job of describing it, then. He mentioned the Stagger Gauge, Libra, and Paradigms, and already shared my feelings about constantly switching jobs in one fight. He never played the first one so he has nothing to compare it to. Is the demo that different from the main game?

Edit: Not Libra, but pressing R1 to see the enemy's stats which usually require the use of Libra at least in 1.