Quote Originally Posted by Fox View Post
It's like a bad game mechanic. I think KOTOR suffered with this and I know Mass Effect did, where the systems would basically force you (hah) to go all good or all bad, as that would unlock you cool stuff on the good/bad skill trees. So if you weren't either a total saint or space hitler you were playing the game inefficiently, which is pretty awful when you're trying to bill it as a 'moral choice' system.

Tl;dr - I agree, middle ground is important and makes for more interesting and believable human beings.
Pardon me for going vaguely off-topic in a Star Wars thread, but I actually rather enjoyed going full-on paragon in the Mass Effect trilogy. I did the occasional bad-ass renegade prompt (as long as it only killed bad guys anyway) which was fun, but I basically played full on space saint throughout 1, 2 and 3.

Being good is, well, good, but I feel like in Star Wars, the Light is seen as a beacon of justice, which can be misleading. I'm sure there must have been bad Jedis who have done questionable things. I don't like the essentialist dualism that Light = Good, Dark = Bad, I guess is what I'm saying. Being all Light and Jedi-like is fine, as long as that doesn't lead to a complacent assumption that means you are automatically a good person.

The Shin Megami Tensei series, from what I hear, does interesting takes on morality as well.