
Originally Posted by
Fox
It's like a bad game mechanic. I think KOTOR suffered with this and I know Mass Effect did, where the systems would basically force you (hah) to go all good or all bad, as that would unlock you cool stuff on the good/bad skill trees. So if you weren't either a total saint or space hitler you were playing the game inefficiently, which is pretty awful when you're trying to bill it as a 'moral choice' system.
Tl;dr - I agree, middle ground is important and makes for more interesting and believable human beings.