True.While you're correct that a good PC is more expensive than a console - sometimes substantially so - the 'constant upgrades' thing doesn't really apply. Yes, you'd need to do that if you wanted it to stay 'top of the line' forever, but that would be like buying a high end car and then trading it in for a slightly faster high end car a year later. Most of the time, you'll keep the same car for years and years.
I can SEE how theoretically PC would be better as it offers unlimited customisability, but to get a top end gaming PC would cost more than a console and would need to be constantly upgraded, whereas my PS4 will continue to play games that I put into it without me having to upgrade it.
I bought my gaming PC in 2012 (at about 3 times the cost of a PS4 - as I said the initial expense is a perfectly valid criticism!) and haven't upgraded it since. It'll still play pretty much every new game on 'High' graphics settings and outperforms the consoles. And as the games get tougher and tougher on the system I can just turn the settings down more and more instead of upgrading, and when I do upgrade in another few years it'll probably just be a graphics card, not a whole PC.
And of course - why would I need to upgrade? The majority of big games also come out on console, therefore they're somewhat limited by the consoles. I doubt very much something will come out on both console and PC that my PC won't be able to handle, so I should be good until the end of this console generation.
Yeah, true.That's true. You only need to upgrade if you want to stay on the bleeding edge of performance and quality. If you're budget-minded, you can almost always get away with building something that costs slightly more than a current gen console when it is new, and it will most likely run all multiplatform titles until the end of that console generation.
Eurogamer even has a "PC-that-equals-consoles-for-close-to-same-price" build, and tests new games up against the console versions every now and then. It's a bit of a mixed bag, but it is extremely rare for that PC to end up with less performance than an X1, and also pretty uncommon that it is significantly behind PS4.
When DX12 hits, I actually think the PC version of multiplatform games will get even a bit better relative to console versions, especially those PCs that have a discrete card combined with an integrated CPU. There are a few post-processing tasks that can be handled by intel's integrated graphics adapters, and probably even more things that could be handled by one of AMD's integrated GPUs.
Additionally, CPU requirements are projected to drop by a significant amount (I'm hearing 20% in most cases) because of the more efficient API. At the same time, all the same games still have the same CPU power limit on PS4 and for the most part also XB1, so developers can't throw more stuff at the CPU than before, even if weaker PCs can handle more.
Not to mention, it will be a lot easier to recycle your old graphics card. You don't need to throw it away, you can just let it work in tandem with the new card you buy, even if they are of a different make and performance level.
Both of you raise good points. I am a father though which limits my spending power so the PS4 was the better option. If I had enough money spare I MAY be tempted back to PC in future generations, but not for the foreseeable future unfortunately.