Quote Originally Posted by Wolf Kanno View Post
Quote Originally Posted by NeoCracker View Post

Perhaps you came across the same issues I did. The problem I think is the game does absolutely nothing to entice you to make use of it's Flux mechanic to tweek your abilities.

When I reviewed it I said it was about 70% of the game it was pointless, but then the game suddenly starts kicking your ass.

Clearing battles at that point becomes largely how well you tweek your attacks with your flux's, do that and it'll become a cake walk again.
Yeah, I came to a similar conclusion, though I'm a bit sad with the Flux abuse because I've found that several really difficult bosses can be turned into total push overs with the right party/set-up. I think the most amusing if frustrating one I found is the optional battle in Nidr's quest. I just kept getting my ass kicked by that boss until I realized that one of Nidr's moves completely trivializes the battle.

Now I'm at the point where Fluxes are super important if I want to get anything else done in the game. I don't mind the idea behind the system, I just wished that gaining them wasn't so random.
My issue is the system comes with no pacing. Pointless for the Majority of the game, and out of left field the system becomes a necessity.

A similar problem crops up with the Dual/Triple Techs. You get them so painfully slow early on, then out of no where you get a huge landslide of them all at once, many of them you'll use just for the sake of using once.

It's like the game understood from a mechanical stand point what made them work so well in Chrono Trigger, but had no clue how to handle the execution. That seems to be the story of this game.