X had some good ideas wrapped up in some abysmal design decisions that ruined it. Silent protagonist why. Why. Why.
And although XC certainly had some of the mechanics of open world games, the maps being separate is an important distinction in my view, as one of the criticisms I have of open world games in general is that they give you too large of a space with an inability to fill it. By breaking the environment down into smaller maps and - and this is primarily what makes it not count for me - by gating your progression through those maps in a linear fashion, they both make the game non-open world and solves a problem that open world games have.
My view of Xenoblade is that it is an absolutely perfect example of a game that is measurably better as a direct result of not being an open world game.





Reply With Quote