In Morrowind you can dive into a random dungeon and emerge with the Ring of Phynaster. In Inquisition you can dive into a random cave and emerge with some plaidweave. The primary differences is that Bethesda knows how to make a world worth exploring; even though I malign Fallout 3 even that game is fun as hell to just wander around aimlessly in. Bioware knows how to write great lore and incredible characters, but they have no idea how to make an engaging open world. Walker's line that the side-quests in Andromeda feel like something from a Korean MMO circa 2004 is exactly how I feel about most of Inquisitions side-quests. They're just "Go to [area] and collect ten fade bear asses." Skyrim's quests are often of the same standard, but they still tend to send you to an interesting dungeon that can be approached in various ways. The best Bioware manage is when you find something like "A letter from a templar challenging his apostate brother to a fight" (Carver, is that you?).

Still, to me the greatest sin of Inquisition is that for the most part the combat is boring as hell. You don't get enough skills and few of them are actually fun to use. Given that Andromeda looks to have a better spread of skills and the combat looks decently solid, I'm not going to write the game off yet; if the moment-to-moment gameplay is fun, I'll forgive a lot of other sins. As I did with ME3.