I think VI, VII, & XII did this well, where you had periods where there are incentives to going off the beaten path and getting some goodies/extra content without ever actually forcing you to just aimlessly wander.
Open World (like FFXIV)
Linear (like FFX)
Traditional FF Model (FFIV or VI)
I think VI, VII, & XII did this well, where you had periods where there are incentives to going off the beaten path and getting some goodies/extra content without ever actually forcing you to just aimlessly wander.