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It's enough, isn't it?
>It's enough
>It's not enough
Just that one choice says so much about what you want in a story =P and of course I hammered the hell out of the lower option.
Edit:
Well to go a bit more into the higher-reaching questions of the topic, as an avid fan of visual novels it's probably no surprise I like choices transforming the story, because ... that way you get an entirely different kind of narrative experience, and one I prefer.
I'll try to explain what I mean. If you're on a linear plotline, the narrative is limited in what it can explore. If you instead get choices that make the story branch out into different directions, you basically get to play around a lot more and see the characters thrown into situations they normally couldn't. You can both enjoy the protagonist living a simple life, and also have them take a far more complicated and gripping route, from the same starting point. It gives you a literal multi-dimensional look into the characters and their personalities by allowing them to be put in different scenarios that cannot coexist or at least have no business coexisting in the same linear plotline.
Then again, Higurashi and Umineko do this without choices though and it's kinda perfect, so I guess it's not exactly necessary to have them to achieve this... lol.
Last edited by Karifean; 12-27-2017 at 12:00 AM.
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