Results 1 to 15 of 21

Thread: What makes a good Heroine?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default

    Quote Originally Posted by Jinx View Post
    She needs to be able to be vulnerable and fall in love. For some reason writers like to go hard left with "strong" female leads and not give her a love interest. Which is actually incredibly insulting. I know so many amazing women who are married and moms, or just looking for love. It doesn't take away their strength. Being open is one of the strongest things you can do.
    I tried to rep this post twice.

    Quote Originally Posted by Fynn View Post
    I think the reason is that for so many years being in love and being the love interest was pretty much all a woman could do in video games - and that’s if she’s not a simple damsel or McGuffin. This trend is probably just a reaction to that - a pull in the other direction that will subside later before things even out more
    Ehhhhhh but look at Princess Peach. Even to this day, we don't know how strong towards her feelings are towards Mario. It's more like an "award" for the male character-hero and the player for completing the game. You defeat the villain, you save the girl, you get her kiss or hug or "even better" a relationship with her. Credits roll. Nerd from 1987 grabs his skateboard and goes home feeling accomplished.
    Last edited by maybee; 07-26-2018 at 08:37 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •