Quote Originally Posted by Sephiroth View Post
Quote Originally Posted by Wolf Kanno View Post
My only real concern so far is that the Scorpion Armor boss fight really seemed like it was dragging in places, making me fear the game is going to go a bit overboard with cinematics and played out events during boss battles in the hopes of raising tension.

That is more or less what I was thinking. Dragging out the battles for more flash - which is cool, to an extent - but overstaying its welcome could be a difficult thing to balance.
You need to remember that this boss fight is effectively a tutorial, tutorial bosses always take longer and have more going on. I don't expect every single battle to have scenes like that where they walk you through the process of finding a weakness and exploiting it. Also, fights always seem faster when you're actually involved in them, at least in my experience. Your mind is going through processes instead of just sitting there watching.

Regardless, I'm not against long boss fights so long as they are engaging and satisfying. There are games where you spend considerably longer than what we saw in that video when facing a boss and I don't see why FF can't be amongst those if they play it out right.