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Thread: 4 Things You Never Knew About FFIV...

  1. #31
    Master of Kittens Galuf's Avatar
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    Galina Astrum (Ragnarok)

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    I clicked on this thread to see some interesting info. Little did I know I was about to see the number 4 being stretched so long . How the hell is there so much trivia for this game that isn't even that complicated

  2. #32
    Master of Kittens Galuf's Avatar
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    Galina Astrum (Ragnarok)

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    I clicked on this thread to see some interesting info. Little did I know I was about to see the number 4 being stretched so long . How the hell is there so much trivia for this game that isn't even that complicated

    my secret knowledge is that... I don't know how to pronounce italian names. It took me until halfway through FFXIV Endwalker to realize it is isn't "Scar-mig-lee-own" or "Barba risha" or "Cag nah zo" (just the letter Z, no fancy pronunciation). Don't worry I got Rubicante right!!!

    I apologize for the double post. the first one wasn't there for a while so i thought something went wrong.

  3. #33
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    132. FFIV debuts the version of Prelude most fans know with the harmony section added in. Due to the limitations on the NES, Prelude mainly remained mostly unchanged from the first entry in the following two installments, but the bigger space and larger soundfont meant Uematsu could do more.

    133. The development of IV's OST was incredibly grueling for Uematsu and the music team. In the linear notes for the OST, he opens with a paragraph talking about making the OST in Hawaii made it a great experience, before revealing that was just a dream he had and instead lived in the Square office for most of IV's development making the OST.

    134. While initially happy with what he did with IV's OST, he later had regret over it after he heard Yuzo Koshiro's composition for the ActRaiser, which was released around the same time as IV, Uematsu was kind of embarrassed what he put out and vowed to do better on his next project.

    135. While FFIII was the first to receive an arrangement album for an FF OST, IV was the first to do so by taking the OST international and going for a theme. This album became Celtic Moon, where Uematsu got to explore his love of Celtic music and re-imagine IV's OST in the style. He even got around to learning how to play the violin during this time. The album was arranged by Celtic fiddle player Máire Breatnach who would later come back to work with Yasunori Mitsuda on the Xenogears arrangement album Creid.

    136. FFIV (or I guess I should technically say FFII) was a cult hit in NA but a financial flop for Square. FFI had managed to sell a million copies on the NES the year before FFII's NA release and FFII barely sold a third of that. Despite the low sales though, the game was media darling with many gaming magazines at the time heaping praise on it and it managed to stay in Nintendo Powers top ranking for a record 52 weeks. The game is beloved in NA FF fan circles despite the low sales. Personally, I think the reason is because FFIV likely had a larger user base than Square knew of due to the Used Game market in the West, and the game likely grew in popularity through there without contributing to actual sales for Square, but that's just my theory.

    137. In Japan, there are three versions of FFIV that was released to market on the Super Famicom. Version 1.0, Version 1.1 or Revision A, and finally Easy Type. Easy Type is based off the NA version of the game as Square thought they could get more people on board with RPGs and FF in particular by releasing the simpler NA version in Japan. Revision A is a bit more interesting, as Square learned too late that in Version 1.0 there was a weird bug they had missed that was later dubbed the Underworld AI glitch. Version 1.1 fixed this glitch and the majority of copies of FFIV in Japan are usually this version.

    138. For those wondering, the Underground AI glitch is kind of amusing to witness. Without going into the coding specifics, the gist of the bug is that if you enter certain locations in the game (mainly the Mist Cave, Antlion Den, Troia, Underwater Waterway, and Mt. Hobs) and then entered the Underworld and got into a fight; the game would load the wrong enemy data that screws up the enemy AI and makes it kill itself by casting Break on each other until all the enemies are dead.


  4. #34
    Master of Kittens Galuf's Avatar
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    Quote Originally Posted by Wolf Kanno View Post
    132. FFIV debuts the version of Prelude most fans know with the harmony section added in. Due to the limitations on the NES, Prelude mainly remained mostly unchanged from the first entry in the following two installments, but the bigger space and larger soundfont meant Uematsu could do more.

    133. The development of IV's OST was incredibly grueling for Uematsu and the music team. In the linear notes for the OST, he opens with a paragraph talking about making the OST in Hawaii made it a great experience, before revealing that was just a dream he had and instead lived in the Square office for most of IV's development making the OST.

    134. While initially happy with what he did with IV's OST, he later had regret over it after he heard Yuzo Koshiro's composition for the ActRaiser, which was released around the same time as IV, Uematsu was kind of embarrassed what he put out and vowed to do better on his next project.

    135. While FFIII was the first to receive an arrangement album for an FF OST, IV was the first to do so by taking the OST international and going for a theme. This album became Celtic Moon, where Uematsu got to explore his love of Celtic music and re-imagine IV's OST in the style. He even got around to learning how to play the violin during this time. The album was arranged by Celtic fiddle player Máire Breatnach who would later come back to work with Yasunori Mitsuda on the Xenogears arrangement album Creid.

    136. FFIV (or I guess I should technically say FFII) was a cult hit in NA but a financial flop for Square. FFI had managed to sell a million copies on the NES the year before FFII's NA release and FFII barely sold a third of that. Despite the low sales though, the game was media darling with many gaming magazines at the time heaping praise on it and it managed to stay in Nintendo Powers top ranking for a record 52 weeks. The game is beloved in NA FF fan circles despite the low sales. Personally, I think the reason is because FFIV likely had a larger user base than Square knew of due to the Used Game market in the West, and the game likely grew in popularity through there without contributing to actual sales for Square, but that's just my theory.

    137. In Japan, there are three versions of FFIV that was released to market on the Super Famicom. Version 1.0, Version 1.1 or Revision A, and finally Easy Type. Easy Type is based off the NA version of the game as Square thought they could get more people on board with RPGs and FF in particular by releasing the simpler NA version in Japan. Revision A is a bit more interesting, as Square learned too late that in Version 1.0 there was a weird bug they had missed that was later dubbed the Underworld AI glitch. Version 1.1 fixed this glitch and the majority of copies of FFIV in Japan are usually this version.

    138. For those wondering, the Underground AI glitch is kind of amusing to witness. Without going into the coding specifics, the gist of the bug is that if you enter certain locations in the game (mainly the Mist Cave, Antlion Den, Troia, Underwater Waterway, and Mt. Hobs) and then entered the Underworld and got into a fight; the game would load the wrong enemy data that screws up the enemy AI and makes it kill itself by casting Break on each other until all the enemies are dead.


    I don't think FFIV has the most remarkable soundtrack of the series but he was too hard on himself, its still really good. However it is a blessing he felt this way after all as FFV is at the very top of my list of OST! So he succeeded in doing better after all.

  5. #35
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    • Former Cid's Knight

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    139. Dark Knight Cecil is unique in the original game due to the fact his equipment pool is completely unique to him, as he can only equip his exclusive dark knight gear and cannot use any other equipment. Likewise, no other character can equip his dark knight gear either.

    140. For those who argue that Dark Knight Cecil is stronger than his Paladin form, you would be wrong. Even ignoring the equipment issue from above, Paladin Cecil has far superior stats across the board over his dark knight counterpart at the game's level soft cap of 70.

    Dark Knight
    HP:3034 MP: 0 STR:61 SPD:41 STM:41 INT:24 SPR:1

    Paladin
    HP:5475 MP: 290 STR:85 SPD:41 STM:70 INT:36 SPR:41

    141: There are a lot of items most players will never see in the original unless you know where to find them and commit to the grind. Rydia's monster summons, the Pink Tail, and Adamant Armor are well known, but there are a lot of other items most players miss as well. The reason being due to IV's abysmal drop rate for any item found in the third and fourth item tiers for enemy drop tables. Most fourth tier items only have a 0.39% drop rate, which is effectively 1/250 chance to drop. Items you won't see without the grind include:

    Items
    Bomb Summon
    Cockatrice Summon
    Imp Summon
    Mindflayer Summon
    Pink Tail
    Golden Apples
    Silver Apples
    Soma Drops

    Weapons
    Stoneblade
    Wyvern Lance
    Rune Axe
    Artemis Bow
    Dragon Whisker
    Lilith Rod
    Rune Staff

    Armor
    Adamant Armor ~ due to needing a Pink Tail
    Power Sash
    Glass Mask
    Cursed Ring
    Crystal Ring
    Giant's Glove

    How many of these rare items have you seen?

    142: The Cursed Ring debuted in FFIV and personally I feel it's the best incarnation of the item, though VII gives it a run for it's money since bypassing the cursed part is easy. The ring causes a massive 10-15 point drop in every stat, but changes any armor's elemental resistance to absorption instead. When combined with the Adamant Armor, which resists all elements it becomes a game breaker, though it also helps you cheese some of the fiends as well.

    143. The only stipulation for a character to be able to equip the White Robe is to simply have the power to use white magic, just as the Black Robe requires someone to use Black magic. This is amusing because this means even characters unavailable when the armor appears can technically wear them with Child Rydia being an interesting one for the White Robe.

    144. The Lilith Rod is a pretty neat weapon for Rydia, Tellah, Palom, and FuSoYa if you can manage to acquire it. It's a very rare drop from the Lamia found in Mt. Ordeals, but the weapon is essentially a mage version of the infamous Blood weapons in the series. It restores HP to the user based on how much damage it does, and unlike the Blood Sword and Blood Lance weapons in this game, it actually raises the users attack and intelligence instead of giving a flat decrease across the board of their stats. The accuracy is terrible which is typicla of most mage weapons but this one is the worst over all at -40. But this isn't the real reason you bother with it, the real cool thing about it is that it allows the user to cast Osmose for free when used as an item.

    145. Here's a spell casual players have likely never seen. The iconic D&D staple spell of Magic Arrow actually exists in the game, it's a unique spell that can be cast if you use the very basic Rod weapon as an item in battle. It has a spell power of 28 and 90% accuracy in the 2D entries, and a 18 spell power and perfect accuracy in the 3D version. It's available in every version of IV and its sequels.

    146. Likewise, another unique spell and another tie to FFII is that the spell Basuna exists in FFIV as well in the form of a spell cast from the Mythril Rod item. It works like a Unicorn Horn and heals the status Berserk, Sleep, Confuse, and Paralysis. This is also the last time the spell ever appeared in a mainline entry.

    147. Two other unique item spells are Heal and Poisana. Poisana cures poison and is cast from the Basic White Mage Staff. The Healing Staff casts, Heal which is a group heal spell similar to Rosa's Prayer ability. Neither is useful though Porom and Tellah certainly get some mileage from the Healing Staff.

    148. Finally. we have the Dancing Dagger which is the last of the unique spells from items. It casts a spoell of the same name that does moderate non-elemental damage to a target. It may have also inspired the version from FFV.

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