View Full Version : So bored, and WHY?!
Scream1008
06-01-2007, 06:56 AM
I tell you all, I used to love this game. I thought it was one of the best FF's when I started out. It was fun and had a great story. Then the WoR happened. And I am just finding myself so incredibly BORED! All I've been doing is just rounding up all of my party members for the last five hours! I haven't been this bored playing a Final Fantasy since the first half of FFVIII's 2nd disc (jailbreak to NORG, essentially). Please, please tell me it gets better!:(
Peter_20
06-01-2007, 08:43 AM
There are lots of optional dungeons in WoR, and they're pretty cool.
I like Cyan's Dream s lot, it's totally LSD-influenced. :D
demondude
06-01-2007, 09:02 AM
World of ruins the best part there is loads of things to do
try killing deathgaze:)
Takara
06-01-2007, 09:34 AM
The WoR is pretty much Sidequestland. If you're tired of sidequests and are looking for challenge, you can always try going directly to Kefka's tower.
Scream1008
06-01-2007, 04:04 PM
The WoR is pretty much Sidequestland. If you're tired of sidequests and are looking for challenge, you can always try going directly to Kefka's tower.
Oh okay. What level should I be? I am at really low levels right now.
demondude
06-01-2007, 04:06 PM
lv 50 is the recommended level but it's easier with more people because you have to split you're party up:)
Xurts
06-01-2007, 09:26 PM
You should be able to do it around 40. Finding all of the characters was a major pain for me too. The Fanatics Tower is fun.
blackmage_nuke
06-03-2007, 08:56 AM
Dont worry, if you get all the characters it makes the ending so worth it
Araciel
06-03-2007, 09:27 AM
WoR is what makes 6 so great....it's non-linear and i guess a lot of people aren't ready for it but it makes it so much better to decide what you want to do instead of being led by the nose.
Ender
06-17-2007, 09:47 PM
I'm in like the 1% of people who find the WoR boring as hell. The main story itself is pretty much over except for defeating Kefka. WoR is just one big fest of accumulating weapons, abilities, and Espers if you want to *collect everything* or round out your characters' abilities. Not to say that those individual sidequests are not, or cannot be fun...they are, but without the sense of suspense or urgency to take care of my business and finish Kefka, it became quite tedious.
I've found nobody who agrees with me, but if at least Kefka was sending uber-henchmen after you while he played god, you would remember what the point of all your work was. FFX does the same thing with airship--there's lots of cool stuff, but you can't do much of it until the story just halts right before the "final level."
BTW, I'm not BASHING the game, VI is right up there with VII as my favorite in the series, I just think it lost a little something when you get to the World of Ruin.
darksword12
06-19-2007, 12:58 AM
WoR, combined with the entire esper system, is why I've never been a huge fan of FF6. Honestly, the Tower of Fanatics is insanely dfficult. I used the Moogle Charm to get through it.
Of course, since I'm a perfectionist, I actually taught most of the spells to everyone by fighting Catuars, so admittedly I did more work than I needed to. Even still, I really didn't like the World of Ruin.
ScottNUMBERS
06-20-2007, 12:42 AM
It took you five hours of gathering together characters to figure out you were bored? Or after being bored for an hour you thought "what the heck" and continued for another four hours despite being incredibly bored?
:confused:
Xurts
06-21-2007, 01:12 AM
WoR, combined with the entire esper system, is why I've never been a huge fan of FF6. Honestly, the Tower of Fanatics is insanely dfficult. I used the Moogle Charm to get through it.
Not really. All you need is Ultima and Cure3 and it's pretty easy. Terra, Relm, Celes, and Strago are the best to bring.
sockmonkey
06-23-2007, 05:32 PM
I'm in like the 1% of people who find the WoR boring as hell. The main story itself is pretty much over except for defeating Kefka. WoR is just one big fest of accumulating weapons, abilities, and Espers if you want to *collect everything* or round out your characters' abilities. Not to say that those individual sidequests are not, or cannot be fun...they are, but without the sense of suspense or urgency to take care of my business and finish Kefka, it became quite tedious.
I've found nobody who agrees with me, but if at least Kefka was sending uber-henchmen after you while he played god, you would remember what the point of all your work was. FFX does the same thing with airship--there's lots of cool stuff, but you can't do much of it until the story just halts right before the "final level."
BTW, I'm not BASHING the game, VI is right up there with VII as my favorite in the series, I just think it lost a little something when you get to the World of Ruin.
I agree with you.
I feel much less immersed in the story once I get the second airship.
Scream1008
07-12-2007, 02:55 AM
It took you five hours of gathering together characters to figure out you were bored? Or after being bored for an hour you thought "what the heck" and continued for another four hours despite being incredibly bored?
:confused:
The latter, my friend, unfortunately....Basically, what I was saying is that I've been pretty much bored for the past 5 hours of the game.;)
ReloadPsi
07-12-2007, 03:49 AM
WoR is a boring experience grind, on par with the Hell sequence of Super Columbine Massacre RPG.
sockmonkey
07-24-2007, 09:58 AM
Sadly, without a more defined storyline in the WOR it just feels like the game itself has bailed out on you.
Great Sephiroth
08-04-2007, 09:56 PM
WoR, combined with the entire esper system, is why I've never been a huge fan of FF6. Honestly, the Tower of Fanatics is insanely dfficult. I used the Moogle Charm to get through it.
Of course, since I'm a perfectionist, I actually taught most of the spells to everyone by fighting Catuars, so admittedly I did more work than I needed to. Even still, I really didn't like the World of Ruin.
I admit it. Especially, if you didn't have Wall Ring relic...And, even if you have Wall Rings, Lv.90 Magic thing is difficult as hell!!! Because he casts Metron...
Bolivar
08-05-2007, 01:32 AM
I'm right before Floating Continent and i've been bored for a little bit now. I'm starting to think the only thing that put this game above its predecessors is better graphics and use of cut scenes. Imagine that.
Wolf Kanno
08-08-2007, 06:34 AM
You know, I will never understand this sentiment. From both a story and game perspective I feel the WoR was a work of art. Not only was it a wonderful plot twist but it allowed the player to see the characters finally resolve many of their own personal turmoil. At the same time, the game decides to let go of your hand and give you a chance to actually explore the world. Witnessing the changes of the world is left to the players disgression and I feel the shock of discovery from ones own exploring is superior to having a scripted event.
I like having freedom to explore and see the world and it bothers me when the game rushes me from one plot point to another. But even better is the fact that most of the sidequests are story related events. I've always felt VI was a character driven piece. It's overall story is actually quite simple but it's characters and their reactions is what made the game have such a strong story. Having the second half of the game dedicated to resolving or expanding on characters was great. Certainly some faired better than other is having something relevant written about them but none of them ever felt like I was doing something irrelevant to the plot (scratch that, I always seem to forget about Gogo but then again I consider him to be a completely secret character)
Had there not been any dialogue or story sequences I can agree that the WoR would be boring but I saw it as a point where the plot focused on the important things. There is really nothing left to be said about Kefka and he never viewed your party as a threat so there was no point in getting him involved. The game gives you free reign to explore a new world at your own pace. The ability to revisit old locals you thought you knew and to discover new places. The WoR is one of the best parts of the VI game. I never saw it as a grind fest (for christ's sake people, it's not like VI needs grinding in order to beat. Grab Bum Rush and the Ragnarock esper, and just head to Kefka's tower:rolleyes2 ) nor was I ever bored. I thoroughly enjoyed it and wished that more JRPG's would be like this. I need more freedom in my RPGs and less story rails...
Bolivar
08-08-2007, 06:57 PM
You know, I will never understand this sentiment. From both a story and game perspective I feel the WoR was a work of art. Not only was it a wonderful plot twist but it allowed the player to see the characters finally resolve many of their own personal turmoil. At the same time, the game decides to let go of your hand and give you a chance to actually explore the world. Witnessing the changes of the world is left to the players disgression and I feel the shock of discovery from ones own exploring is superior to having a scripted event.
I like having freedom to explore and see the world and it bothers me when the game rushes me from one plot point to another. But even better is the fact that most of the sidequests are story related events. I've always felt VI was a character driven piece. It's overall story is actually quite simple but it's characters and their reactions is what made the game have such a strong story. Having the second half of the game dedicated to resolving or expanding on characters was great. Certainly some faired better than other is having something relevant written about them but none of them ever felt like I was doing something irrelevant to the plot (scratch that, I always seem to forget about Gogo but then again I consider him to be a completely secret character)
Had there not been any dialogue or story sequences I can agree that the WoR would be boring but I saw it as a point where the plot focused on the important things. There is really nothing left to be said about Kefka and he never viewed your party as a threat so there was no point in getting him involved. The game gives you free reign to explore a new world at your own pace. The ability to revisit old locals you thought you knew and to discover new places. The WoR is one of the best parts of the VI game. I never saw it as a grind fest (for christ's sake people, it's not like VI needs grinding in order to beat. Grab Bum Rush and the Ragnarock esper, and just head to Kefka's tower:rolleyes2 ) nor was I ever bored. I thoroughly enjoyed it and wished that more JRPG's would be like this. I need more freedom in my RPGs and less story rails...
i guess i gotta agree with my esteemed colleague. :cool: to me the WoR is just as compelling a story (if not more, in some parts) as the WoB, it's just you, the player, get to decide how much of that story you want to see and at what times. To me the conclusion of the quest to regain locke is the most heart-wrenching scene in the entire game.
i think the boredom i talked of in my previous post came from the fact that i'm playing anthologies and load times are taking up about 1/3 of my gaming time... i should've played the damn rom, would've got a better translation.
Wolf Kanno
08-08-2007, 08:57 PM
Lord knows I remember the load times...
You should pick up the GBA edition. The localization really changed the story for the better IMHO and most of the old tricks and bugs have finally been fixed (no more vanish/doom! how will I beat the bosses?:eek: )
But seriously, the new translation and localization alone makes the game worth picking up.;)
Bolivar
08-08-2007, 09:43 PM
Lord knows I remember the load times...
You should pick up the GBA edition. The localization really changed the story for the better IMHO and most of the old tricks and bugs have finally been fixed (no more vanish/doom! how will I beat the bosses?:eek: )
But seriously, the new translation and localization alone makes the game worth picking up.;)
I really want to, but I'm not gonna pay $35 bucks for a game i just bought a little over a year ago, i can deal with load times for that, and i'll probably play the rom the next times I play. When the game is $5 i'll buy it. Although I do want to check out the new dungeon(s?) and it seems like the best FFVI experience yet.
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