View Full Version : Final Fantasy IX, FF: Evil Mist Rebirth

06-25-2017, 09:16 AM
Final Fantasy IX, Facing Fate Evil Mist Rebirth-Debut v. 1.3:


Evil Mist Rebirth is similar to Alternate Fantasy~aiming to increase difficulty and provide a new experience to FFIX players.
All Alternate Fantasy features are still here with a boost and new abilities part from AF.

Some brief mod features:
Alternate Fantasy +
>Challenging difficulty:
Like any game with an "Extreme X" feature. This mod will put your skills to the test. Every challenging aspect in Alternate Fantasy is kept here too, with a boost.
All cheats (with the exception of Speed Boost) are disabled)

>Semi-Edited-Semi-New Story:
Majority of story altered to fit a debut.

>Recruitment of Beatrix:
Beatrix still remains an available, obtainable character here, and keeps the ability to learn both her innate and supporting abilities.

>Smaller UI's
Not yet working/compatible.

>Extra scenes:
Those extra scenes from Alternate Fantasy are kept with some added scenes
and bosses catered to the extra story.

New Enemies:
Tons of new enemies etc.

11 new models. Included Beatrix, possibly for a trance model, but it may just be her main model.
10 of 11 models are done.
No model importer currently.

>Mini Games:
Mini games' timers have been increased to cater to the Speed boost and the sped-up timer. Allowing this to still be usable in Mini Games.

>HD Backgrounds

>HD Battle Scenes
No glitches or oil-paint.

>New Models in assets
Not yet, but a fraction of the new enemies are newly UV'ed mapped (exception: Yiazmat).

>Removal of Zidane from the Party -- Disc 4 World Map:
Zidane is no longer a require party member at Disc 4 world map.

Original saves don't work well.

Achievements may be easier to achieve, though.

Fixed numerous texts shrouded from the original.

>Frequent random battles encounters

>Extra battles:
Few fields have random battles now that didn't have it before.

>Original PlayStation control icons
In correct position, actual PS mapping not available.

Just some background:
The mod follows FF9's story traditionally, but spoofs Evil Mist Rebirth multiple times.The plot of Evil Mist Rebirth is explained vaguely through FF9's story now, and while it may be here, it isn't the same separately. To uncover most of what's going on, investigate and explore quest areas. The switching between dialog happens due to the fact they are somehow evolving into...what was before. And only one of them can see that, and tries, very vaguely, to change that.

Thanks to Tirlititi helping me with the first extra scene.
And Tri3fecta for some of their BGM and models too.

Release version 1.4: September 24, 2017.
EMR Vanilla Sound Mod Version 1.4:



Eidolon Summons including Leviathan and Atomos and Ramuh. (Boost)
Now includes vanilla resources.assets with fixed, missing enemy death sfxs.

06-25-2017, 09:43 AM
You're more than welcome to post it here. Thanks for sharing, looks cool!

06-25-2017, 11:02 AM
I have a comparison video now:


It shows the sfxs current in FFIX PC, and after this, you'll differently hear the major difference.
Botched sounds

And a an update to such sounds fix:



I update versions beginning and after 1.1

I'm now at... v. 1.2

06-26-2017, 07:08 AM
Sad thing is, I never knew FFIX was available on Steam. I knew they did VIII after VII, but VIII irks me. Actually IX bores me, but this mod sounds fascinating all the same. If I ever stumble across the game on the cheap, I may have to look into this. But the game is still super beloved on this side (aside from myself) so for anyone enjoying the PC version or who shied away for sound reasons or something, this would definitely be appreciated by them

06-26-2017, 07:11 PM
Hi, Vyx!
One thing I tried to do best was to add numerous amounts of extra scenes to the game to make it less boring and more to do.
So far I have added 6 extra lengthy scenes that has you on the hunt to find more; on top of the extra scenes still included from Alternate Fantasy.
I have just finished extra scene #6 today; luckily I have a three day weekend, because I just spend the last 24 hours working non stop on it!
Then I forced myself to do the sounds too!
I get wrapped in my work sometimes I forgot to even eat!
But it was all worth it in the end, because it turned out great, and I have never seen FFIX with so much potential, so much extra things to do now!
Right now, after my seventh beta-test play through, it may add about an extra 3-4 hours of playtime.
And the extra scenes aren't stopping, because every time I finish one extra scene, I get another idea for one minutes sometimes even seconds later; I am not lying; it's crazy!
Seems like every time I get to fixing the sounds, another idea pops in my head; and I'm like: I HAVE to do this!

And the new models provide that fresh experience to the game; never before seen too. I've never done that until now.

06-27-2017, 08:50 AM
This is but one of many extra scenes I did a while ago

the only thing that'll make this more fitting are my models in importer; sadly there's no model importer yet :( But he is working on it.

06-29-2017, 10:40 AM
Err NO.


06-30-2017, 05:10 AM
*I replaced some textures for tests and it looks like when importing textures, if they're kept at their original resolutions (128x128~512x512) You have no problems. No field texture glitches; nothing. Not a major problem; just needs precaution when replacing texture; follow that rule. It'll be okay when replacing texture for new weapons like FFXII's as the weapon textures here only are 1, and so are FFXII. Just wanted to point out it is possible to replace textures and still have everything work out. It shouldn't be too hard to replace models with new ones, following this texture order. Could just texture rename new models' texture following the order of original textures names. 0_1.png 0_2.png etc. **Still can't replace any world map textures; it still glitches, dunno why.**


06-30-2017, 01:17 PM
Cinna is now an obtainable, permanent character as well as Marcus.

06-30-2017, 03:08 PM
Cinna is now an obtainable, permanent character as well as Marcus.Hammer time? :)

06-30-2017, 11:52 PM
^^ Yes!!

*Some more info about "Cinna"*
Character now has both innate and supporting abilities to learn, wider, more diverse equipment set.
Same with "Marcus"~innate support abilities to learn/diverse equipment set etc.

Adding Marcus and Cinna to the group; it's a bit different than Beatrix (who's still an obtainable permanent character here as well; including Alternate Fantasy's features and scenes).

Beatrix is her own character, she has her own profile/abilities etc. she gets added to the party.
With Cinna and Marcus, they were temporary characters to later be replaced by their counterparts:
"Quina" & "Eiko".
And because of this game engine limitation, I had to figure out a way to maximize player freedom control; having both Cinna & Marcus obtainable as well as keeping Quina and Eiko; and I did it.
Here's the scenario:
You find "Marcus", you get an extra scene for finding him, and at the end, you have the option at any point to switch between having him in the party permanently, or Eiko. You can switch between the two at will whenever.
Same with Cinna; there is an extra scene, you find it, and you can switch between having Cinna as a permanent character or Quina.
This way, you are able to legitimately keep all 11 characters in the party permanently, without having to sacrifice losing one character for the sake of another.
I call this: the "Player's Freedom" method.

At first, I was going to have an extra scene where a hunt was to be completed in order to get Cinna into the party, and be a extra to extra scene scenario, but I wanted the player to keep more freedom, so I said no to that.

Now there's just another extra scene for another extra scene that begins a "Hunt" exactly like in Final Fantasy XII, seen in the video titled:

"FF: EMR, Extra scenes "Abstract, Zidane & Dagger""

^^^That extra scene is the epitome of what's to come, Hunts.

There are so many extra scenes now, I lost count; and every day I seem to have a new idea for an extra scene; all related to the story line, of course. All the extra scenes are either related to FF9's story & or related to the debut or my personal game: Evil Mist Rebirth. So now, there's so much more to do now, I have added at least an extra 4 to 5 hours of game play to Final Fantasy IX.
All on top of that; doing the sound mod for the vanilla version of FFIX; which, of course, fixes all the sounds, and places back the original PSX sound effects into the FFIX PC port.

07-01-2017, 07:52 PM
I appreciate your passion for this project. It sounds like you really enjoy it.

07-05-2017, 11:42 AM
Yeah, got a lot of passion; doing it for myself is how I continue to go this far;
Modding one game while creating my own simultaneously can be hard on this brain. Being dyslexic.

Sound Mod + Base Mod is done
Awaiting model importer for HW.

Depression Moon
07-05-2017, 03:44 PM
I would hop on this, but I feel my cheap computer isn't powerful enough.

07-05-2017, 09:54 PM
No, no! Hop aboard!
I got a raggedy ancient dinosaur: Dell Inspiron 531, and it runs smoothly on this system; graphics card is nothing shy of AMD Radeon "HD" 5450.
Yes, for all the work I do, I need a new PC desperately! But I make it work.

07-07-2017, 10:02 AM
The newest extra scene-


The epitome of puzzle-like extra scenes now.
This extra scene, however, is cut into two parts; part 2 which is not shown in the video.

07-07-2017, 11:11 PM
The characters in mod Evil Mist Rebirth are not the vanilla characters: Zidane, Dagger, Steiner, Vivi, Eiko, Amarant, Beatrix, Marcus and Cinna; this is to be clear now.
All this was done for myself first and furthermost; I didn't start this to gain no social gratification; posting these videos, no I did all because I enjoyed it; I'm deciding to share it along with the Sound Mod fix for the vanilla version.
It doesn't phase me if no one likes my models or character profiles.
Just know the Sound Mods fix for the vanilla version will come.
Now that's all cleared up~little me, back to work!

07-08-2017, 11:06 AM
*This was the side project started on vicv for the same plot; only with FFIX psx sprites, and vanilla characters.


07-09-2017, 03:55 PM


In that version, the majority of gameplay has heavily altered, and 7 extra scenes are not available.
All extra scene videos are not present in this version.
Difficulty is also reduced in this version.
This version is played with the vanilla sound mod with all vanilla psx sounds, no custom ones, not shown in this video~not completed.
*Raw video, not at my PC right now.

07-16-2017, 04:46 AM

Blank is now a obtainable, permanent character.
The Tantalus crew are now all obtainable, permanent characters + switchable with their counterparts respectively.
This is for both versions.


Some Update (Sound Mod):
Some infos about having two sounds file (p0data62+63.bin & p0data64+65.bin) to allow the player to switch between having the original sfxs and the custom sfxs simultaneously in game in the settings menu.

Some other Update info:
First model importer/second custom backgrounds~importing custom walk meshes.
Reserving space for importing custom backgrounds, and a possible Disc 5 setting.

Final Fantasy IX®: Evil Mist Rebirth Disc 5
is continuation to the story of Final Fantasy IX®, and a debut to Facing Fate, Evil Mist Rebirth.
Disc 5 has new game play, locations, story, settings and elite marks, and at point does not revisits any locations from the previous discs, or FFIX common fields. Differently from the four previous discs, Disc 5 has two stories:
The events after the end of Final Fantasy IX®~leading to the complete debut of Evil Mist Rebirth.
wanted bestiary work slideshow, sound player etc.....
erase old data (D-4), restore anew?

07-17-2017, 05:07 AM
Last one for a while.


Shit, I'm gettin' far, forget that.

07-19-2017, 06:52 PM
About some sound; two things everyone has encountered now:
Chocobo's "crunchy" beak sfx & the (how could imitate this sound?) the "Vrrrrrrrrrrrrm" it makes when reflected magick versus playing the spell sfx.

These two sfxs are in game now, and I've gotten the reflected sfxs fixed, it plays properly when magick is reflected like on psx.
Chocobo's crunchy beak, I got it working in the Forest, but not in the air garden???
Dunno what difference is, but I'm working on it.

07-27-2017, 09:44 PM
EMR Vanilla Sound Mod Version 1.1:


Replace "X" with a period "."

Is still linked with:

07-27-2017, 10:18 PM
*Updates still upcoming*

07-30-2017, 05:02 AM
Vr. 1.3 coming soon:


07-31-2017, 06:24 AM
Now includes workable, non-buggy, HD battle backgrounds and NPCs with lossless detail, no "oil-paint" feature.

11 new models, including a new Beatrix model boasting a CGI style model.

Whole new set of weapons.
From FFXII to fit new mod settings.
Includes bow and arrows now.

22 new FMVs rendered in 1080p to fit the new setting.

3 new Menu designs~2 for EMR, 1 for EMR Vanilla version II.

Extra features including:
Evil Mist Rebirth: Vanilla Version II - with Vanilla PSX sound Mod and PSX vanilla character sprites. (Useable with the vanilla version of FFIX)

Other Evil Mist Rebirth features ranging from different teasers of my personal game, Evil Mist Rebirth.
And extra side-game, "Mist Resurrection". The string of events after the initial events of Evil Mist Rebirth.

CGI music videos for >teasers< approaching the release of EMR, I love to do on the side.
3 of these feature Beatrix.
2 of these feature revamped FFIX characters redesigned by me.
Spoiler; one of these features both my characters and FFIX simultaneously.

Current Progress?
Vanilla Version Sound Mod nearly complete.

9 of 11 models finished. Just finished up the new Beatrix model yesterday. No screenshots until all are finished.
13 of 22 FMVs completed.
Other movies not done.

Extra Scenes/Hunts:

2 out of 42 total hunts completed. Generally, I want all 42 hunts implemented but with some limits, it may not reach 42.
So, extra scenes and hunts are split for reach-ability.

Usually, a release would be held off until a Memoria-HW compatibility comes as Memoria has features that are must-haves, as well as the scaled UIs.
But if it cannot come soon enough, there'll be an update after the initial release with said features/fixes etc.

Okay, my blueprint progress, laid out. Back to work.

The "Disc 5" setting is a hope in the future, but not an easy go for.

Forsaken Lover
07-31-2017, 01:51 PM
Aw hell, I've been thinking about replaying Alternate Fantasy because it was so good on PS1 and seemed like it be better on PC. Now with this mod, I absolutely have to replay it plus a huge load of awesome new features.

Fantastic work.

08-10-2017, 02:23 AM
Aw hell, I've been thinking about replaying Alternate Fantasy because it was so good on PS1 and seemed like it be better on PC. Now with this mod, I absolutely have to replay it plus a huge load of awesome new features.

Fantastic work.

Some tiny Update from before:

Still 9 of 11 done. I had difficulty deciding which outfit for one of them to wear for this occasion.
Beatrix's CGI model is still done though. Again no screenshot until all are done. I composing on screen will all characters poses.
Testing to fit Yiazmat's model in with the model importer-HW.

Hunts/extra scenes:
Well... limits hit, so, 42 hunts is a no go here. BUT, I've arranged everything up so that hunts and extra scenes never end.
These range from Disc 3-4.
Some are available Disc 1+2, but, they require immerse skills to defeat them, *tiny spoiler*.

Sounds update:
Going well, but the ATE is bugging around a while for a bit but I got it fixed today, >thank god<.

1world map enemies are dangerous.

14 of 22 fmvs completed. Not even including the CGI music videos, my side work.

Back to work.

Oh sorry:
another little *spoiler* Yiazmat's back and harder than ever for FFIX. Expect the length of gameplay from FFXII to defeat him in FFIX now.
Don't know what to do, and your history.
Been a little busy trying to rip all sfxs from FFXII: The Zodiac Age PS4 cause you know, I gotta see, it's my thing. That's been eating up my time lately.
Okay, enough, back to work.

08-14-2017, 08:57 PM

Extra Scene from FFIX:EMR.
Currently the longest running scene so far.
Compatible across all fields Disc 1-4, no bugs.
No errors.

Manipulated field camera angles in this version for a 'teaser'.

08-16-2017, 11:12 AM
Party Update:
Based on player's progress, you'll have the option to have any character ranging from all 12:

fight alone for greater experience and even more challenging diffuclty.
It's now possible to have Beatrix fight solo throughout Disc 4, Memoria except the final boss.

*EMR Only*

Tiny Spoiler:

One player has the ability to achieve "permanate trance". <Hyperactive state> -- trance bar disabled.
A method worked only for this character merging all their abilities to higher set.
It will be for this character only.

08-28-2017, 05:52 AM
Little Update,
Memoria+HW functions working simultaneously??
I got widescreen support and faster battle swirl. Font edit and BattleFPS whilst keeping >some< of Hades Workshop's functions intact.

O-dgAgR65B4 (https://www.youtube.com/watch?v=O-dgAgR65B4)

09-11-2017, 08:28 PM
Finally! Everything's complete.
Now onto more important matters.

09-13-2017, 07:47 AM


Vanilla Sound Mod Done.
I figured, waiting until EMR gets fully completed was gonna be too long so...

Final Fantasy IX, Facing Fate Evil Mist Rebirth-Debut v. 1.1:


Of course way earlier than expected, FMVs and Models are not completed yet. But a model importer will never come anyways and I've been busy with other things, and Tri3fecta's already done with me, so, I'll just update the mod if anything else turns up, including Memoria-HW compatibility hopefully one day.
If a model importer shows a bit of progress, I may have the drive again to finish the outfits, but not now.

I used the free time I had today to prepare EMR's initial, Version 1.1 release. Took waaaaaay longer than expected, but I got it done, and now my free time's up.

If a Model importer comes, an update is made. 10 out of 11 models are done. One of them, I keep on changing her outfit, cause I can't decided which one's best tho, like... anyways.
Memoria-HW compatibility: update comes. etc.
(When I have the time)

Here it goes:

Hi! If you found the mod I decided to share in the 'archives', I do hope you enjoy it, as much as I did making it. Everything in this mod was done from the heart. If I have free time more often, I'll update possibly.
Remember this mod is bringing a new experience to FFIX players. Please, do keep that in mind if you play it.
And please, Do NOT come to me saying:

"I don't like the music choice OR can I change the music~no you may not.
The music was selected by me and only me because I liked it and that's what matters.

And lastly, remember, if you know you're not gonna like it, leave it alone, don't play it, and continue on with yourself.
And if you do like it, that's what matters the most, you had fun!

*About save files:
Of course you can, but it may cause a bunch of glitches and missing abilities and make things feel, out of place. Like Alternate Fantasy, start a new game and get the full enjoyment.

Do not use the vanilla sound mod with this either, it will not make any sense.

*If you've found this mod, and shared it, don't even forget where it originally came from. That's all I ask.

*See in game credits.

09-13-2017, 07:05 PM
Thanks for putting all the work into this!

09-14-2017, 10:12 AM
Thank you.
All my work comes from heart.

09-21-2017, 10:05 PM
Final Fantasy IX, Facing Fate Evil Mist Rebirth-Debut v. 1.2:



Zach & 'Vivi' scene~ 'Grandmother's assistance'.
Difficulty altered.

Increase Damage Limit Removed ~ Difficulty increased dramatically.

Steiner's "Flame Purge" fixed.

Black Magick, "Celestial" fixed.

09-25-2017, 05:49 AM
Release version 1.4: September 24, 2017.
EMR Vanilla Sound Mod Version 1.4:



Eidolon Summons including Leviathan and Atomos and Ramuh. (Boost)
Now includes vanilla resources.assets with fixed, missing enemy death sfxs.

Final Fantasy IX, Facing Fate Evil Mist Rebirth-Debut v. 1.3:


Final Update

"Vivi"'s Resplendence fixed.
Deniece's Northswain's Glow fixed.
Concurrence Quickening(s) fixed.

Yiazmat difficulty increased.

James's "Pyroclasm" altered.

Kevin's "Element of Treachery" altered; Concurrence Quickening.

Zach's Fulminating Darkness altered.

10-23-2017, 12:25 PM
Good moderate news; I gained some more free time to work on the 2 video renders this past weekend and I've been crazy busy on it to get it done. Kathy has the 7 EMR main characters + the extra model: "James" done which, to this moment, I still don't understand why she wanted this one... Anyways, now she's helping me hasten the process of Beatrix. My sincere thanks to her for that. I currently have Rydia done; finished her yesterday.
Beatrix is the last one, y'know, save the best for last. I hope to have it done (and I'm just assuming based on current progress + free time) sometime in the upcoming months.
Until then and for now; Tri3fecta let's another vid for EMR ~ Beatrix.

shwFyc24qeM (https://www.youtube.com/watch?v=shwFyc24qeM)

The Vanilla Sounds Fix also has an update and I've been looking into that battle swirl bug mentioned earlier.
Also, there is an updated FF9 battle theme provided by Tri3fecta. I'm not sure what's the difference; it's sounds the same to me but it's supposed to be exclusive, I guess.