View Full Version : Abilities I should master before heading for Timber...
Peter_20
04-11-2006, 11:08 AM
Do you have any advice on which Abilities I should learn before heading for this Timber mission on the first disc?
I always master Mug (the reason is pretty obvious :D), and all of those RF thingies, but do you have any further hints?
TheSpoonyBard
04-11-2006, 11:24 AM
I tend to go for junction abilities (-J) first, then the -RF abilities, then the stat boosting abilities (e.g. Str +20%), then Commands. Leave SumMag +x% and GFHP+ x% until the end.
Peter_20
04-11-2006, 12:11 PM
I tend to go for junction abilities (-J) first, then the -RF abilities, then the stat boosting abilities (e.g. Str +20%), then Commands. Leave SumMag +x% and GFHP+ x% until the end.Thanks. :)
Yeah, I also had a thing for those Junction Abilities, it's really nice being able to boost huge amounts of stats. :D
Well, about the summon magic skills, I would have expectd you to already have them (for the giant spider aka X-ATM092), but if you don't, then you don't need them...or not just yet. The junctions are about the most important thing there is, but there are a few other good skills to learn. So, junctions, and refine-things..so that you can get better magic, then summon magic, then gf hp...I think Im forgeting something, but yeah
Xiedo
04-11-2006, 05:31 PM
Well, don't forget to pick up the Bonus abilities early on, or at least before you begin to level a lot.
Peter_20
04-11-2006, 07:10 PM
Well, don't forget to pick up the Bonus abilities early on, or at least before you begin to level a lot.Yeah, I'm about to get this Str Bonus thing right now. :)
Powered by vBulletin® Version 4.2.3 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.