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View Full Version : Abilities I should master before heading for Timber...



Peter_20
04-11-2006, 11:08 AM
Do you have any advice on which Abilities I should learn before heading for this Timber mission on the first disc?
I always master Mug (the reason is pretty obvious :D), and all of those RF thingies, but do you have any further hints?

TheSpoonyBard
04-11-2006, 11:24 AM
I tend to go for junction abilities (-J) first, then the -RF abilities, then the stat boosting abilities (e.g. Str +20%), then Commands. Leave SumMag +x% and GFHP+ x% until the end.

Peter_20
04-11-2006, 12:11 PM
I tend to go for junction abilities (-J) first, then the -RF abilities, then the stat boosting abilities (e.g. Str +20%), then Commands. Leave SumMag +x% and GFHP+ x% until the end.Thanks. :)

Yeah, I also had a thing for those Junction Abilities, it's really nice being able to boost huge amounts of stats. :D

DoaJ
04-11-2006, 03:49 PM
Well, about the summon magic skills, I would have expectd you to already have them (for the giant spider aka X-ATM092), but if you don't, then you don't need them...or not just yet. The junctions are about the most important thing there is, but there are a few other good skills to learn. So, junctions, and refine-things..so that you can get better magic, then summon magic, then gf hp...I think Im forgeting something, but yeah

Xiedo
04-11-2006, 05:31 PM
Well, don't forget to pick up the Bonus abilities early on, or at least before you begin to level a lot.

Peter_20
04-11-2006, 07:10 PM
Well, don't forget to pick up the Bonus abilities early on, or at least before you begin to level a lot.Yeah, I'm about to get this Str Bonus thing right now. :)