Why is FFVI considered the best? (SPOILER WARNING)
I recently replayed FFVI and Im gonna have to go against the tide and say its one of the worse FFs out of the first 9 (never played X and above)
First FFVI IS A JOKE when it comes to difficulty.. I kept waiting for the moment something would actually challenge me, WITHOUT EVER stopping to level.. And Im not that good of a player or anything, its just that character damage in this game is WAY TOO HIGH...
At the start you have Edgar's Auto crossbow which paired with atlas armlet obliterates anything... a little later you get flash.. not to mention on how overpowered Gau is when you have all the useful rages..
Then you get Spells lvl 2 (fire, ice, bolt) etc.. I remember when I reached Atma at the floating continent... I thought "hey a WEAPON, this should be tough" what a joke! morphed terra + bolt 2 = 5 K damage every turn at lvl 20...who needs vanish + doom tricks when the game is so easy anyway?
Second, the game as way too many playable characters, and you could say "the more the better because there will always be someone who pleases you" but I hate it, its just messy.. you never have time to explore a character deeply, because as soon as youre getting attached to that character, 2 more come in and your loved one gets removed out of the party.. ugh..
Third, whats with every character having equal stats and being able to share most equipment? So many characters and nothing to make them special.. except for...
Fourth, SKILLS... did anyone notice you can and probably WILL go through the whole game without using the "fight" command once? Except for the very beginning with Terra of course.. Since every character has magic and magic is much more powerful until very late in the game (and ultima still owns then)... WHY are skills free? Edgar, Cyan and Sabin will NEVER use the fight command, because they can just spam whatever skill you want to without mp charge or anything.. its broken
Fifth, the plot, to FF standards, sucks! Sure, its better than the plot from FF 1 :rolleyes2 but other than that... its 100% predictable and ... whats up with the part at thamasa when Kefka suddenly comes in and starts killing espers left and right? So he suddenly went from a random dude to some invincible killing machine? Lame
For those too lazy to read, cliffs
1 - Too easy
2 and 3 - Too many (useless and pointless) characters
4 - Broken skills
5 - Mediocre plot and worse excuse for a villain ever
And where are the monster HP super bosses? Right, there arent any
About the only thing I liked from this game was the romance between Locke and Celes, and thats because both are cool
What a shallow post the urs!
Difficulty is important in a game... and yeah... really important... but it's not the only thing u have to wait of a game...
And FF6 is so easy!... u are ok on that!... is very very easy... but that doesn't mean it can't be good or maybe the best!
- FF6 has (in my opinnion, and the opinnion of lots of people) the best Storyline ever! in a FF, and maybe in a RPG... Just compared sometimes to games like Chrono Trigger (wich i'm sure there are people who has played it here)...
- FF6, also has an almost-non-linear storyline, in the SNES and other plataforms at that time there were just few games with the non-linear storyline, i can remember Chrono Trigger and Tales of Phantasia, for example... and for an FF, it was something new... u can see all the FFs before FF6, and u'll note that all they were in one line that u had to follow... u really had to follow it, not much things to do appart of the whole line from beggining to end!
- About graphics... FF6 has the better graphics for an FF at the time... it's one of the better graphics of all the RPGs at the time (maybe just beaten by the Secret of the Rudras (wich was released only in japan) and Chrono Trigger...)... Besides!... Between not just FFs or RPGs, but all the SNES games, ff6 is one of the best graphics ever at the time it was released!...
- The art by Yosh1taka Amano is surely great on every FF, but here u can appreciate some great designs like the final battle one, the Goddess, Poltergeist and Doom one, and others... Surely, on of the best yosh1taka arts for an FF.
- If anyone who plays RPGs can say he/she have felt identified with a character of any of all the games he have played, u can know that the biggest probability is that he/she will say the name of one of the characters of FF6!... that's a fact... u can take a day to navigate in forums around all the whole net to see that is a fact...
- Kefka, is considered the most charismatic villain/final-boss in a FF, and by lot of people, the most charismatic final boss ever!
- Lines like "Uweeee he he he!" and "Son of a Submariner!" are recorded like legendary quotes in the mind of almost everyone who have played the games, and lots of them have included them on their daily speech...
- So, the whole characters design is a great work beating lots of works on movies and cartoons. A great place for a game in the 90's, when games was starting to be something more than pixelated mechanics movements...
- The sound of FF6 is considered the best or one of the best sounds of a SNES game, and is between the best of all the story of the games. One recognized masterpiece is the Opera of Marķa and Draco, recognized in the clasic music environment like it wasn't game music, besides lots of more music of the game too...
- At the time... (in that epoch!) FF6 was a great object of innovation in the industry of videogames, it was guiding Final Fantasy to a highest level of gaming... lots of new thing u could do in the games! ...like for example having all the characters you were getting during the game at ur disposition there in the airship... no more changin characters just because the story said so, and no more loosing the other character by changing him... now u could choose the one u like it most and play with him when u wanted to, and changing him whenever u wanted to! ...another example: This is the first FF with movement combinations for a character, yeah i'm talking about Sabin blitzs... this is surely a great novelty! ...i can't remember well this part, but if i'm not wrong, it was the first RPG with this characteristic... isn't i t??? ...and with all the relics and equipment that u could get, u really could create lots of different personalities to ur characters of the party, maybe better than the jobs system!...
- About the programming script, u can see that is better than the older FFs ones, the battle system and the status calculation is also made better, and u can see a considerable little weight for a file of a so great graphics and so long game. Then u can imagine the optimization of the algorithms in general. If u can't see that looking at the game, u can download specialized algorithms files of FF6 from the internet, and compare them with the older games.
I could be talking about this for a lot of time... there are lots of great reasons to say Final Fanatasy 6 is the best or one of the best games ever!... maybe, u just could stop playing automathicaly or mechanicaly and start to see and appreciate games like the ART pieces that they really are.
FF6 is one of the biggest marterpieces on his genre (the Games Art genre)... A masterpiece in sound/music, in graphic art, in character and story design, in programming, and in development.
!!
PS: Of course that i say FF6 is so great how i said, that doesn't mean that i'm underestimating the other games, all games are great... and... we are so away of the time when games were just a computer program (70's and part of the 80's they were just some piece of programing code), now they are really art.
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Edit: "Why do you build knowing destruction is inevitable...???
Why do you yearn live knowing all things must die???"
This game is philosophicaly a piece of art too!... just look at the Atma speech, and the Kefka words at the beggining of the final battle...
Some concepts of this game really reminds me of Kafka (of course!)... and reminds me about Nietzsche too...